Sword Worlds revisited by Mongoose

Sword Worlds from Mongoose

Sword Worlds from Mongoose

What has Mongoose done to the Sword Worlds? Do I need this book? These are the questions that I will try to answer here.

The cover of the book is quite cool, but it doesn’t look like the soldiers in the image are Sword Worlders at all. :-|

Interior art is not bad either. I just feel it is too much Viking themed, and not really showing the hi-tec spacefaring culture that I wanted to see. The deckplans are fine and the 3D rendering of the Jarl is ok. It can be seen in colour at Biomass Art.

There are a few contradictions in the introduction of the book. Are the Sword Worlds a dangerous place or a popular place to visit? Are there no physical differences from original Solomani or is the average male weight 105 kg, and the females pregnant for 10 months? Then there is also (a likely) bug in the naming rules, since the female surname possessive form is missing, but not the male possessive form.

How did the come up with the Army Ranking table? I don’t think that matches any Scandinavian army. (SWE, NOR, DEN)

There are 3 new careers. The first one is the Aesirist Church. This isn’t something that I like. It is too Viking themed. I will not use it in MTU. The next one is The Patrol. From old JTAS #18. This is a good idea to include. The third is Jäger Command. I think it should really be part of Marines or Army, as special forces.

The origin of sagamaal and the vocabulary makes some sense. Currency and exchange rate was a good thing to include. History is a bit messed up. It’s interesting but doesn’t match the previous publications.

In the Worlds chapter, the world listing of the subsector is missing the worlds outside the Sword Worlds. The atmosphere of Enos is explained in the same way as in the GURPS SW module. (To keep Traveller fun, these things should be ignored so that the referee can deal with in a different way.) Mithril matches the old adventure Mission on Mithril.

The equipment list is nice, but there are some items that are just too Viking themed. There is a nice selection of ships. Some parts of the encounter tables are fine, and the animals are interesting. The miniphants has been changed. They are not the same miniphants as in JTAS #16.

There are some proofreading errors (as usual). There are some extra-large apostrophes. There is a reference to a class III starport. (That is what a type C starport is called in GURPS.) There are some talk about the Border Worlds (that shouldn’t exist in 1105). I get an error message in the end of the pdf. Please Mongoose, do a better job!

So, I think that parts of the book is good, and other parts are not so good. You can buy it for the good parts. Maybe you like the other parts as well. The alternative would be to use JTAS #18 and read Space Viking for free, and form your own opinion about the Sword Worlds.

My house rule for planetary size

A problem with the random generation of worlds in Traveller is that for small worlds (where size < 4) is that these worlds might get an ordinary breathable atmosphere. This is a problem, since the minimum molecular weight retained for a planet shouldn’t allow that. EDG has explained minimum molecular weight retained here, and here is a nice visual tool for checking what gases will be retained depending on size, density and temperature.

This problem leads to silly explanations. Like the one in both the GURPS and Mongoose Sword Worlds modules where a planet (Enos) is made of Osmium. Other explanations might be terraforming by the ancients.

These silly explanations might explain how a few (very unique) worlds got their atmospheres. But it seems unlikely that these explanations can explain every world equal or smaller than size 3 with an atmosphere equal or greater than 2. In an average sector with standard stellar density there are about 80 such worlds. (In the Spinward Marches, there are 73 worlds with this problem.)

I usually ignore this problem, since our group of Traveller players don’t care about details like this. They want to play the game. But if the question is asked, I now have a solution. Instead of explaining every world or changing the UWP, I use this table.

SIZE DIAMETER miles DIAMETER km
1 4000 6400
2 4500 7200
3 5000 8000
4 5500 8800
5 6000 9600
6 6500 10400
7 7000 11200
8 8000 12800
9 9000 14400
A 10000 16000

As can be seen is this table, the problem is solved by making the smallest planets big enough to retain a breathable atmosphere. (The original table can be seen at Traveller Map.)

Terraformed Mars

Terraformed Mars: File from wikimedia. Licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license.

Asteroid Mining

Today it was announced that Planetary Resources will be mining asteroids in the near future. This is very interesting. Phil Plait agrees on his Bad Astronomy Blog.

At Wikipedia, there is an entry about asteroid mining. Planetary Resources will go after the Near-Earth objects, and take small steps and learn along the way. That seems like a nice business plan (as long as you can wait for any results and profits).

Asteroid mining

Asteroid mining, Image from wikimedia. Public Domain.

Planetary Resources are far from first to think about Asteroid mining. A snapshot from 1998 at the wayback-machine proves that the BeRKA corporation was in the asteroid mining business 14 years ago. :-)

GDW has thought about asteroid mining even longer than the BeRKA corporation. In the “Consolidated Classic Traveller Reprint Errata” you can find the old “Asteroid Mining flowchart” from JTAS Issue 3.

In the TTA books, there was also some cool images of asteroid mining space ships. Have a look at the PC1 191 Gourmet or the AC3 Stag Beetle. The PC1 191 Gourmet has inspired asteroid mining in MTU. That ship is so much cooler than a Scout Ship with a mining laser.

Except for the flowchart in JTAS #3, a lot have been published about asteroid mining for traveller. To generate belter (asteroid miner) characters for your game, you’ll need Supplement 4. For some fun asteroid adventures, you’ll need Beltstrike! (You can also get Beltstrike for Mongoose Traveller.)

Asteroid Mining Vehicule

Asteroid Mining Vehicule - Image from wikimedia. Public Domain

There are also some games about Asteroid Mining. From GDW, there is Belter that is about asteroid mining in the solar system. A cheaper alternative is Asteroids from Radioactive Press, and a fun alternative is Asteroid Racers from Avalon Game company.

You can play the classic Asteroids arcade game at the Atari website. What is your High-Score?

0602 Derry

One of the first worlds settled in the Eire Subsector and still of significant importance, Derry in recent centuries has become overwhelmed by tension between the system’s different human populations. Intractable disputes over political allegiances, ethnolinguistic communities, and attitudes towards human biological diversity and evolution may yet produce catastrophe.

Subsector History

The first inhabitants of the Derry system were travellers from Earth, distant descendants of the crew of the ESA generation starship Niall Noigiallach. Funded by the European Union member-state of Ireland, the Niall Noigiallach was–like the other generation starships of its class–modelled on the three vehicles of the European Space Agency Long-range Colony Mission launched in the mid-21st century. Carrying two thousand passengers and ten thousand embryos, the Niall Noigiallach was launched in 2089 with the goal of establishing an Irish colony world hundreds of parsecs to rimward of Sol, in a cluster on the fringes of the Local Arm.

Unlike many other Terran generation starships of that era, the Niall Noigiallach survived to reach its destination, in 4688 CE decelerating into orbit of the most clement garden world in the Dublin binary system (0706 Eire). The mainworld of Baile Átha Cliath and its ancillary worlds were colonized successfully, implementing the long-dead social planners’ design to create a distinctly Irish interstellar-capable society. Completely isolated from their home system and its interstellar civilization, by the 49th century CE the Dublin system supported a thriving civilization capable of mounting secondary colonization and expeditionary missions of its own.

Among the first launched was to the Feabhal system four parsecs away, where an unusual double planet had been detected during deceleration by the Niall Noigiallach, orbiting in the life zone of a young BY Draconis star. On arrival, the Bréanainn V expedition determined that the scans by the founding generation starship were accurate. Six planetary bodies orbited the K5 star Feabhal, four rocky planets and two gas giants. Two rocky planets shared the second orbit, 0.49 AU from the primary, one a high-gravity waterworld with an ammonia-water ocean, the other a desert world larger than Mars in the Sol system with some glaciated seas, both orbiting a common centre of gravity in a bit under two months. Although the system was only fifty million years old and the Feabhal system’s worlds were geologically unstable, both worlds in the life zone–Doire and An Ghealach, in Galanglic “Derry” and “The Moon” did support basic microbial life, while the planets and smaller world of the system were rich in mineral resources. In the end, the Dublin government chose to concentrate its colonization efforts on more Earth-like worlds such as An Baile Meánach (Ballymena), Béal Feirste (Belfast), Corcaigh (Cork), and Gaillimh (Galway), where fully-fledged daughter civilizations could be settled, but the worlds of the Ferbhal system did receive more than their fair share of research settlements, whether floating on the oceans of Doire or anchored on the sea floor, or on the dryer surface of its moon.

Dublin and its interstellar community were brought roughly into distant contact with Sol and its interstellar community in 5346-49 CE, when the prosperous but technologically backwards subsector was conquered by Solomani migrant fleets fleeing instability in the Banners and Ahriman Sectors and attracted to a promising human civilization free from the instability of home. Equipped with jump drive and otherwise vastly more advanced than the worlds of the “Eire” subsector–Baile Átha Cliath itself was only tech level A and most other worlds substantally behind, while the Solomani were at tech level C–the migrants were easily able to overwhelm the peaceful subsector. The proclamation of the Empire of the New Marches in 5351 established a fully-united interstellar state for the first time in the sector’s history.

The coreward worlds of the subsector were soon overwhelmed by Solomani migrants, the world of Béal Feirste becoming the Solomani’s new homeworld in the subsector, while a Solomani military elite established itself elsewhere. In the more than three millennia since the departure of the Niall Noigiallach, the people of the Eire subsector had come to diverge strongly from the Solomani norm, knowledge of the English ancestral to the Galanglic spoken by the Solomani literally becoming academic to people who spoke only one dialect or another of Irish, with the natives knowing nothing and caring even less of what had happened to their ultimate homeworld and its people since their departure. The biology of the humans of the Eire subsector, too, had come to diverge sharply from the Solomani norm, the genetic engineering that had adapted the settlers of Dublin to life on a low-gravity world with a thin atmosphere and an unusual number of allergens creating a variant human race. Various of the secondary colonization missions brought Dublin colonists to new worlds with unique conditions meriting further engineering. In all, the Empire of the New Marches identified three broad classifications of subsector natives which would each count as separate variant human races. As elsewhere, the biologically and culturally distinctive subjects of an aggressive empire were treated badly, often exploited as labour on many of the secondary systems (like Derry’s) opened up by the Empire’s superior technological base

By the end of the 55th century, internal squabbles in the Empire’s governing classes along with a native resurgence on Dublin and the worlds to rimward led to the Empire’s collapse. Solomani retreated to the coreward quarter of the Eire Subsector, where they founded a Solomani-supremacist Empire of Man centered on the world now known to its Solomani majority as Belfast. After some disorder, in 5599 CE the freed worlds united in their Republic, the Poblacht, governed once again from Dublin but now possessing a technological base capable of standing up to their nearest neighbours. Tensions between the Empire of Man and the Poblacht persisted, as irredentists in the Poblacht lay claim to the worlds in the Empire of Man taken by the Solomani, particularly worlds which retained native majorities of population like Doire. Full-fledged war is distant, as neither polity feels strong enough to invade the other, but cross-border terrorism is becoming distressingly common.

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The Zhodani Base St. Patrick’s Day Contest

A quick competition. A $10 prize at DriveThruRPG for the winner. Design something (e.g. a character, a ship, a patron, a system) for last years St. Patrick’s Map. The most interesting entry will win.

Send Your entries by e-mail. Please use plain text format and attach any images. Word files will not be accepted!

The competition starts now and ends 16 March 2012.
By entering the contest You allow your entry to be posted at the Zhodani Base. All entries might also be posted in PDF format as a free down-loadable file at the Zhodani Base.

St. Patrick’s Day

 Image from wikimediaCreative Commons Attribution-Share Alike 2.0 Generic license.

Zhodani Base Awards 2011

Welcome to the Zhodani Base Awards 2011! 2011 has been a very good year for Traveller. There have been lots of new publications, and old ones have been made available on pdf.


The first category is “Best Fanzine“. The nominees are:

The winner of the category “Best Fanzine” is;

Freelance Traveller.

Freelance Traveller has delivered a new fine issue every month. The page-count may be greater in the other fanzines, but they haven’t delivered 12 issues in 2011.


Next category is “Best Adventure“. The nominees are:

The winner of the category “Best Adventure” is;

Spinward Encounters.

Spinward Encounters is a very fine product that I have written about before. If used correctly, it will give you lots of fun over many gaming sessions.


Next category is “Best Deckplans“. The nominees are:

The winner of the category “Best Deckplans” is;

HIMS The Pretty Penny.

HIMS The Pretty Penny is a very good looking deckplan that I have written about before.


Next category is “Best PDF Re-Release“. The nominees are:

The winner of the category “Best PDF Re-Release” is;

JTAS #23.

Issue #16 is also a very good JTAS issue, but since this is the Zhodani Base Awards, JTAS #23 had to win.


Next category is “Best ATU Product“. The nominees are:

The winner of the category “Best ATU Product” is;

Cascadia.

There are now lots of new Alternate Traveller Universes. This is a very interesting development. The winner starts small and presents one sub-sector, but it is presented in great detail.


The final category is “Best OTU Product“. The nominees are:

The winner of the category “Best OTU Product” is;

Zhodani.

Hey, what did you expect?

Start voting

You may now vote on which of the “Patrons” you think are the best.

The Patrons You can vote for are:

Baby Boom by Ewan Quibell
Funeral Escort by Cheesy_Nacho
A day at the zoo by Steven Cabral
The Builder by Alegis Downport

Only registered users, facebook fans and participants in the competition may vote on the entries they like the most. Everyone else may still express what they think by posting comments. Facebook fans may only vote if they became fans of the Zhodani Base before Juli 1:st and are real persons.

Send in your votes using e-mail, or vote on on facebook.

The voting ends on November 7:st.

Start Voting

 Image from wikimediaCreative Commons Attribution-Share Alike 2.0 Generic license.

The Builder

Required Sills: None
Required Equipment: Starship
Number of Players: 2-6

Players’ Information:
The party is approached by a gang of builders (numbering eight including the leader) who need transport whilst on Urnian/Ovdyo; they have won a contract to refurbish a nobles penthouse and party is asked to transport the gang of burly builders to Urnian/Udika, their materials and equipment to site. They have several tons of equipment (enough to fill the PC’s cargo hold to capacity), including tools, heavy plant gear, bricks and other materials.

If the party asks why they can’t use local construction materials, the lead builder replies that the noble has expensive tastes and specified particular materials for the construction. Examples can be presented to the party, eg. special internal bricks that display soothing, coloured patterns when illuminated.

Building

Image from wikimediaPublic Domain.

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