Generating Zhodani Worlds

[Just discovered these boards – hi everyone!]

I’ve asked this question in other fora (and even emailed Marc Miller!) but haven’t got a good answer yet. According to MM, the constraints of Zho society are incompatible with low pop worlds. This doesn’t seem to agree with the world generation rules in the Zhodani Alien Module (pop 1D+4 if starport X, else 2D-2). What are the correct rules to use? Should it be 1D+4 *except for* starport X (giving a flat probability distribution of pop 5 to A)?

Berka, I know you’ve got a Zhodani option in your subsector generator – what does it use?

John

7 thoughts on “Generating Zhodani Worlds”

  1. Hi John! Welcome to the boards!

    The rules for Zhodani worlds are kind of ambiguous. The Zhodani also have the “Atmosphere Effects” which means that if the atmosphere is unbreathable, and the tech level isn’t high enough the worlds UPP should end in 000-0. This is a rule that I follow in my generator, and then I change the startport to “X”. The other rule with a population of 1D+4 is just stupid, and I don’t use that. I think this was thought up when it was decided that startport X worlds are forbidden worlds, and should be a home for a minor race. But this doesn’t match the description of the forbidden worlds… It might match the condition for unabsorbed worlds. The rules for unabsorbed worlds is something that I use in my generator. Anyway, most people, Zhodani or otherwise will live on high population worlds if one use the 2D6-2 rule. See for example Anthony’s site that has made some calculations of this. In Zhdant sector 85% of the total population lives on pop-A worlds.

    Population 5 or 6 are the most common types, but for the majority of the population it is pop-9 or pop-A worlds that they live on. In other Sectors this number is also high, so I guess we can agree with Marc Miller and say that the majority of the Zhodani live on high population worlds, and still follow the rules (except for the stupid parts) from AM4. :mrgreen:

  2. Thanks for your thoughts. I *mostly* agree regarding what makes sense, but given MM’s pronouncement I’d be inclined to make the population 2D-6 with a minimum of 4 (except for unabsorbed and forbidden worlds, which have no minimum).

    I also read the rule regarding atmosphere differently – I don’t have AM4 with me to check, but I thought it meant that if you have a dodgy atmosphere you should bump a low-rolled TL up to the minimum (5 for tainted, etc).

    One more question: when I have sorted out all the answers to my satisfaction, I need to correct the data for Ziafrplians. Do you think I should maintain what’s there as much as possible, or simply regenerate all social data (excluding GypsyComet’s subsectors)?

    BTW, I have also generated versions of the other Zhodani sectors mapped in _Vilani & Vargr_, but am not placing routes and relay stations or uploading the files to my site until I’ve got this all clear in my head.

    John

  3. Sure, we got some conflicting canon. We have the classic AM4 that says one thing, and Marc Miller (everything he says is canon) that says something else in an e-mail conversation. But then, that e-mail conversation was mainly about the Zhodani along the core route…

    Anyway, I like the way I am doing Zhodani worlds, and I will continue doing Zhodani worlds that way. I will not try to persuade You to do it the same way. If your stuff is good for MTU, then I will use it. If not, then I will modify or disregard it.

    When You redo Ziafrplians/Usingou Sector, I think You should keep as much as possible. There are probably already lots of people using your stuff, and they would be confused or worse if You change too much.

    I have seen the start of your new big project, and I am looking forward to seeing some results. There is one sector that I really would like to see, and that is the one with the cyclop tyrannosaurians (Drakarans) from the GURPS AR1. That would be an interesting setting.

  4. Sure, we got some conflicting canon. We have the classic AM4 that says one thing, and Marc Miller (everything he says is canon) that says something else in an e-mail conversation. But then, that e-mail conversation was mainly about the Zhodani along the core route…

    Well, the quote was fairly specific: “the constraints of Zho society require [a pop of 4+] within the Consulate”. If the AM4 rules made sense I’d probably just go with them anyway, but since they don’t I’d like to take the above into account. I’ll reread the world generation bit of AM4 before making a decision on how to handle the TL/atmosphere issue, though.

    Anyway, I like the way I am doing Zhodani worlds, and I will continue doing Zhodani worlds that way. I will not try to persuade You to do it the same way. If your stuff is good for MTU, then I will use it. If not, then I will modify or disregard it.

    A sensible attitude! Having just seen some heated “canon” debates on JTAS I’m currently very much in the “take it or leave it” camp, although I’d prefer to create something that more people take than leave. 😎

    When You redo Ziafrplians/Usingou Sector, I think You should keep as much as possible. There are probably already lots of people using your stuff, and they would be confused or worse if You change too much.

    That’s what I guessed (well, except I don’t think very many people are using it). It’s just harder, which means it’ll take me longer to get to it…

    I have seen the start of your new big project, and I am looking forward to seeing some results.

    Excellent! I hope it complements your own – I will be providing Galactic data, so you can incorporate the sectors into the Space Atlas when things get that far.

    There is one sector that I really would like to see, and that is the one with the cyclop tyrannosaurians (Drakarans) from the GURPS AR1. That would be an interesting setting.

    I’ll have to reread that chapter – I don’t remember where they were from. I’ll actually be focusing on getting data up for the whole area before adding details, then I’m going to write a JTAS article on adventuring in the far Vargr Extents (with a sample campaign in Listanaya sector).

    Cheers,

    John

  5. Well, I checked AM4 and the rules for atmosphere are clear (unlike the corresponding ones in AM1). I’ll update my software – and I’m assuming the same applies to the Aslan. This means the only difference in our rules is the minimum pop…

    (oh, and I’ll check out the Drakarans too)

    John

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