New to Traveller

Hello, my gaming group and I have been looking for something different from the fantasy genre. I am currently re-reading the Honor Harrington Series and thought I’d like to run a Sci Fi game, and while in a game store I stumbled upon the Far Future Enterprises’ version of Classic Traveller and thought that would be something different. Most of us have experienced Traveller before, but probably not for nearly 20 years.

I am creating a campaign in my own universe for a few reasons. My original idea was to have something similar to Babylon 5, in the fact that the planet the players will be based on is where the Major races have all come together, thus allowing players to have access to playing aliens as well as humans. This I feel will create many story lines for me.

I am also contemplating revamping the psionic rules to allow players access to abilites I felt were missing.

As for aliens themselves I have thought about creating my own, since I don’t want players playing races that are ‘too’ alien, making them hard to play, as I’ve seen happen in games I’ve been involved in, in the past. I have thought of making anthropomorphic-type aliens so my players can better relate to their characters.

I found this website and have really valued it’s usefullness and wanted to thank-you. Since I am new to running Traveller, I was wondering if anyone could give me any useful advice, or if any of my ideas above will not work well. I am in the beginning stages of creating my campaign so the above is easily changeable.



3 thoughts on “New to Traveller”

  1. Being inspired by B5 (and making Your own setting) is probably a
    good thing. (That was what You was supposed to do, before the
    “canon” was thrown at You.) Then You could run political and/or
    spy adventures at the futuristic equivalent of Singapore or any
    other multicultural city. For some similar ideas, check out the
    comic “Valerian et Laureline” by J-C. Mézières.
    Here is a webpage about that comic.

    I wouldn’t recommend that all races are anthropomorphic. That
    would only lead to the alien with zippers type of game, and
    give it too much of a trekkie feel. You can have some humanoid
    aliens, that the players can play, (like vargr and aslan in the
    canon setting) and then some strange ones that are not allowed
    to play. Then the setting will be more varied, and probably more
    realistic = better.

    Good luck with Your game. Please tell us more later! 🙂

  2. Good idea about the non-player races, I hadn’t thought of that. I wasn’t going to make the alien races humans with funny ridges on their heads, but I do see your point.

    Thank-you for the link, I’ll have to check it out.

    Good Travels…


  3. When I started playing all I had was the first 3 LBBs so we had to make up our own setting. We started in the Spinward Marches because that was the map we had available. My group took turns every couple of months to switch referees and start an adventure from a different area of the map. We each had different favorite SciFi ideas and all of the cultures diverged from the Marches. It added to the fun of the adventure making all of the ideas merge together.

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