All posts by Aza

Interstellar Philanthropy

Patron: Smuggler
Required Skills: None
Required Equipment: Starship
Location: Fonda, Mowbrey subsector

Players’ Information:

The players are contacted by Susana Guusinkaa who tells them she runs a local charity, Zhovra Paqrkantsechto, that helps those in need on the on the planet Gatina in the neighbouring system, focusing in particular on those affected by the armed conflicts that intermittently occur on that balkanized world. They are currently raising funds to help a group of poor villages in the nation of Aluzinta who have had to leave their homes due to fighting occurring between their own government and that of the neighbouring country of Bajrith. The villagers are currently living in a camp made of temporary shelters in a safer area of the country but the conditions are very bad and many of them are suffering from exposure or malnutrition. Illness is also rife in the camp and some of the villagers are suffering from wounds they received before leaving their village. The aim of the fund-raising is to evacuate those most in need back to Fonda for the advanced medical care available there.

Unfortunately Susana has just received news that the situation on Gatina has become much worse due to a local militia involved in the conflict moving into the area where the camp is. This militia is made up of soldiers from a part of the planet that has deep historical animosity with the people living in the area the villagers are from. There is extreme danger to the villages from the presence of this militia and she fears that there will be a massacre if the villagers do not move on, however they are currently unable due to the presence of the sick and wounded who cannot travel. Therefore in order to avoid a potential tragedy Susana is trying to implement her plan immediately despite not all the required funds having been raised.

She asks if the players will provide transport for some of the villagers from Gatina to Fonda. She will pay standard fare plus 20% for each one (as many as the ship has the capacity to handle), both ways, even though she will be the only passenger on the outwards leg. Unfortunately due to difficulty with raising the funds on short notice it is not possible to pay the players until they return to Fonda, however she assures them that the charity has sufficient assets and pledged donations to cover the trip.

Gatina
Image from Pixabay – Public Domain

Referee’s Information:

Fonda is a Zhodani client state and Psionics are used openly. Susana has some minor Psionic talents in telepathy and clairvoyance. Her awareness of the conditions on Gatina is partially through the use of these talents.

If the players insist on investigating further before accepting the job then Susana will attempt to hire another starship and the referee should determine if this is successful or not. If unsuccessful she will again attempt to engage the players, or if situation number 6 will leave the starport and seek somewhere to hide on planet. For each day of delay situation number 1 may escalate to number 2 and number 2 may escalate to number 3 (roll 9+ per day).

1. Once the ship has jumped into the Gatina system Susana will be in contact with her operatives and local government officials on planet to assess the current situation and to get authorisation for landing. It will soon become evident that the story of imminent danger was exaggerated – the militia is still a long way from the camp and the villagers are not in any immediate danger. Susana will direct the players to an appropriate landing area near the camp and then triage the villagers to select those most appropriate for transportation back to Fonda. They will board without incident and the trip back to Fonda will be uneventful. However on Fonda there are strict quarantine and immigration restrictions on arrivals from Gatina, as well as some local resentment of the resettlement of Gatina refugees in Fonda which this trip may be seen as. Consequently there will be delay offloading the villagers after landing on Fonda. This will take a number of days to resolve (1D) and there may also be a protest from a small group of locals (8+). Players with appropriate skills (admin etc.) may seek to resolve the bureaucratic impasse more quickly. The protest will not be dangerous unless the players over-react. Payment will be forthcoming once the villagers are debarked.

2. Once the ship has jumped into the Gatina system Susana will be in contact with her operatives and local government officials on planet to assess the current situation and to get authorisation for landing. It will soon become evident that the situation has deteriorated significantly and that the villagers are in imminent danger. Whilst descending to the designated landing site the ship will be shadowed by local military aircraft, although due to the low tech level their weapons will not be sufficient to threaten the spacecraft and they will not attack. During triage and loading of the passengers there will be encounters with local infantry units. The infantry will be generally hostile and threatening but will not immediately attack, however the situation may escalate depending upon player actions. Susana will attempt to convince the players to transport the rest of the villagers to a safer area some distance away, which will take them about three trips with a fully loaded hold. If the players decide to do this (no extra money is on offer as all of it is being spent on this mission as is) then tensions with the local military will intensify including, when loading for the final trip, the appearance of armoured vehicles which have enough fire-power to threaten the ship itself. There will be no problems on return to Fonda and payment will be forthcoming once there.

3. Once the ship has jumped into the Gatina system Susana will be in contact with her operatives and local government officials on planet to assess the current situation and to get authorisation for landing. From this she and the players will learn that unfortunately they were too late to save the villagers as the militia have already moved into the area, destroyed the camp and killed its inhabitants. Susana will ask the players if they will aid in finding any survivors and in documenting the sophont rights violations that have occurred. Any help they are willing to give will be accepted even if it is just doing a scan of the area from orbit. Orbital scan will be uneventful. On 4+ there will be 2D survivors hiding in the area around the former camp, who may be located from orbit but more easily tracked down from the ground. 1D mass graves will be evident from orbit which the players will be asked to investigate, along with the site of the former camp. If the players land they will find that there are military units remaining in the area that are a potential danger, particularly if they discover what the players are up to. If the players aid with the investigation and rescue any survivors they will be paid in full on return to Fonda. Otherwise getting paid the full amount will be difficult, although Susana will pay in full for the trip if the players are persistent.

4. As number 1 however once on the ground it will become apparent that the condition of the camp is not as bad as the players were told. The villagers seem in the main to be healthy, although quite miserable, and there is little evidence of disease and injury. In addition there are some of Susana’s operatives present (1D) who are reasonably well armed. The triage will consist of choosing particular passengers, who do not appear to be the most in need and also have some luggage to take with them. The story told to the players is largely a fabrication, Susana is actually charging large amounts of money to transport people in somewhat desperate circumstances to Fonda with the intention that they permanently settle there. The players actions in this circumstance will determine further events. If they do transport the passengers there is a chance they will not be permitted to debark on Fonda (10+). On this eventuality Susana and her associates will attempt to circumvent the prohibition in various ways such as obtaining fraudulent authorisation or attempting a clandestine landing elsewhere on Fonda (expecting the players to aid where necessary). They are also not above throwing the passengers out of an airlock whilst in space. If the players press for further money Susana will offer up to double the initial outlay. Any further disruption by the players will elicit threats and, if it continues, violence from Susana and her associates.

5. As number 1 however the camp will appear to have been abandoned. There will be, however, the requisite number of well dressed passengers waiting, most with large heavy luggage and a few of them armed. These are not actually villagers but are accomplices of Susana and mules they have hired to smuggle precious metals off planet. The precious metals have been looted from the treasury of Aluzinta by corrupt government officials. Players may negotiate higher payment if they realise what the situation is, as per number 4, however these criminals are even more inclined to violence if the players attempt to interfere. If the players go along with the plan there will be no other problems transporting the passengers to Fonda however if they return to either system they will likely be questioned by authorities regarding this journey and may ultimately face extradition to and prosecution in Aluzinta.

6. Susana is not actually part of a charity, which does not in reality exist. She has Cr 500,000 in her possession which has been obtained from a local criminal via a confidence trick and she is in need of a quick trip off planet. Gatina seems to her to be a good place to lay low. Once in the Gatina system she will direct the players to a landing site in a wilderness area not far from a major population centre. She will then attempt to leave the players with the excuse of finding the villagers, claiming they are not trusting of strangers so the players cannot accompany her initially. If they let her go she will not return, and head instead to the near-by city where she will get local transport to somewhere else on the planet. The players may be able to track her down after this but it will be very difficult. There are also likely to be problems with the person from whom the money has been stolen if they return to Fonda.

Madama Butterfly

Patron: Noble
Required Skills: None
Required Equipment: Starship
Locations: Gotylu, Urnian Subsector

Players’ Information:

Whist on Gotylu the players are approached by two men wearing the brightly coloured and unusually tailored garments of the natives of that planet. They both also wear ceremonial (but quite functional) swords, marking them as higher status individuals allowed to carry such weapons despite the local law level.

They introduce themselves as Yakuside and Goro, and explain that they are looking for a group who can find the captain of a merchant starship who has gone missing. If the players are interested Yakuside will provide further details.

Pinkerton is the captain of the Lincoln, a type A free trader. Six months ago when on shore leave he courted and married Yakuside’s niece, Cho-Cho. After spending a few weeks with his new wife Pinkerton left to continue his business, with the intention to return once his trading route took him back to Gotylu. However Pinkerton has not yet returned from his voyage and the men are concerned that he is in trouble and wish to hire a group who can locate the wayward captain, help him with any difficulties he may be in, and then return him to Gotylu.

Yakuside acknowledges that Pinkerton may possibly have perished and in that case requires information on what has happened. Pinkerton also has a sword given to him at the wedding ceremony, similar to the ones they carry, which they want returned.

They are offering Cr 100,000 for Pinkerton’s safe return, half of this for definitive evidence of his demise and the other half for the return of the sword.

Butterfly
Cho-Cho – Image from Pixabay. Public Domain

Referee’s Information:

If the players suggest Pinkerton has absconded the patrons will protest that is an honourable man. However if pressed they will concede that this is a possibility and if so then there would be punishment administered when he was returned to them, and it would be unlikely he would be permitted to leave the planet again.

The situation is as follows:

1. Pinkerton is a scoundrel. Pinkerton is alive and well working the local cluster in his free trader and should be easily tracked down. He is a vain and arrogant man, the ceremonial sword is hanging pride of place in his stateroom seemingly as a trophy of his conquest. When confronted by the players Pinkerton will claim that he does intend to return to Gotylu soon to see his wife but has not yet had the opportunity. He will be quite dismissive of any suggestion that he should return immediately. Pinkerton will respond to threats with violence if he thinks he has the upper hand however if obviously out-gunned he will comply. He will also respond to financial incentives. If the players ingratiate themselves with Pinketon they will be able to encourage him, over a number of days or weeks, to visit Gotylu sooner that he may have otherwise. If Pinkerton discovers that he faces punishment or confinement dirt-side on his return we will not we willing to do so.

2. Pinkerton is a liar. Pinkerton is not in fact the captain of the Lincoln but is, or rather was, one of it’s crew members. He lost his position a few jumps after Gotylu and has been stranded ever since. The players will be able to track him to a world near to Gotylu where he is trying to secure a position on another starship that is likely to visit there. He is genuinely attracted to Cho-Cho and would like to return to her if possible. He will attempt to conspire with the players to concoct a plausible story of his absence from Gotylu and will happily accompany them if he thinks they will cover for him. Otherwise he will not be cooperative and will attempt to flee from the players at the first opportunity.

3. Pinkerton is a scoundrel and a liar. As number 1 however Pinkerton is not the Captain of the Lincoln but was one of its crew members. He is not currently on the Lincoln and has had a number of jobs since on different ships travelling around the cluster. He may be convinced to return to Gotylu as per number 1 however will expect to be aided in maintaining the ruse as per number 2.

4. Pinkerton is a scoundrel, a liar and a thief. As number 2 however Pinkerton has no interest in Cho-Cho beyond material gain. He is no longer on the Lincoln but left at the nearest port where he was able to enjoy both the considerable dowry he received from his marriage and the proceeds from the sale of the sword. By the time the players catch up to him he will have spent most of his money and will be either carousing, blind drunk or sleeping. He will not willingly return to Gotylu and will flee from the players as soon as he learns of their intentions. The sword is now in the possession of a local collector of Gotylu artefacts. They will sell, reluctantly, for a sufficiently generous offer (Cr 20,000 – 40,000). The collection is at their private residence and not securely guarded.

5. Pinkerton is in an unfortunate situation. The crew of the Lincoln mutinied soon after Pinkertons marriage to Cho-Cho and he is now stranded in a wilderness area of the planet on which the mutineers left him. Pinkerton is smitten with Cho-Cho and will happily return to Gotylu with the players if they find him, however he will want to retrieve the sword first which is in the possession of the leader of the mutineers.

6. Pinkerton has met an untimely end. The Lincoln was attacked by pirates whist wilderness refuelling. The ship has been looted and the crew executed, along with Pinkerton. The wreck with the bodies of the crew on-board is currently adrift. The sword was taken by the pirates and fenced. The pirate ship may be tracked down through the fence if the very distinctive sword is located.