Patron: Merchant Prince, Spy
Required Skills: Scout Life Knowledge, Survey, Starship Operation skills
Required Equipment: Jump 2 capable Starship
The characters are nearing the end of their downtime and last of their credits on Urnian prime, when a middle age, but well-dressed lady approaches them. She introduces herself with a nice card that reads, “Julia Liverson. Urnian Properties Property Acquisition Specialist”.
Before the players know it, she has taken a seat with them, ordering a round for the table and Urnian Gin for herself. She then launches into her spiel; “My company is seeking to hire professional surveyors for an important job. It will be at least a six-jump trip with a possible extension if both parties agree. We are offering Cr. 3000 per month, per crew member, all standard ship fees and any maintenance needed during the time period – subject to a prior ship inspection, of course. You will provide a stateroom/office and aid me in surveying several worlds.” She takes a sip of her drink, then prances away – giving the team time to discus her offer.
Pick 1 or more systems with in Jump 4 of Emape (Spinward Marches 0133) or Raweh (Spinward Marches 0139); priority given to Cs Status over high starport classifications.
Suggested systems: Ovdyo (Foreven 2935) or Cinboshabo (Foreven 2938).
Both Urnian Properties and Liverson will pass a background check. Urnian Properties specialize in startowns and starport properties speculation, making millions as these ports get upgraded. Ms. Liverson is known for making a killing off Imperial deals as the Imperium moves beyond the Five Sisters into the Urnian Subsector. This expedition, if successful, will make her enough to retire wealthy.
She has gotten word that the Imperium is about to expand their Xboat routes into the Urnian subsector. This includes upgrading starports where needed. This means millions of credits to those fortunate to own property. While she has a clear idea where the routes might go, she needs to investigate all the options. Additionally, they are keeping this trip off the books and it requires Imperial Scout operations knowledge, so the company has chosen to hire a private ship and former scouts crew. If the characters wish to carry cargo and or passengers she will negotiate to reduce or even to stop paying ship upkeep and maintenance.
1. The characters are not the only crew Urnian Properties is looking at. The other crew is desperate for the contract, so they sabotage the characters’ ship or harm the crew. The other crew may or may not know the secret speculative nature of the survey mission.
2. Liverson is actually a property spy for the Marrakesh Trade Association. While the Xboat expansion is true, her actual mission is to buy property out from under the Imperium agents, to prevent Imperial expansion, and to report on Imperial activities and Urnian market conditions.
3. Liverson knows that the Imperium is not ready to expand and is instead embezzling hundreds of thousands of Urnian Properties funds through dummy companies; she plans to disappear from Urnian as soon as she can convince the characters to take her. Not only does she steal the company funds, she does not pay the characters.
4. Everything is normal for the group and the party spends 6 jumps exploring the startowns of the Urnian subsector.
5. Liverson finds out that Urnian Properties are pulling out of the speculative adventure but she isn’t about to give up on her dreams. With her all savings, she pushes on and offers the characters a deal of a life time. In return for forgoing the cost of the ship’s expenses and their salaries, she will give them each 5% equity in her new company. She will also allow them to buy into her new company giving up to a total of 45% equity. If she is right, they will make a fortune and she is never wrong – well hardly ever.
6. The survey trip is anything but normal as a rival company dogs the survey mission at every turn. They will do anything to ruin it and/or capture properties for themselves. In the end they may get desperate enough to harm Liverson and her faithful scouts. This option works best if the players have enough room on the ship for the saboteur(s) to book passage. They will even to try to corrupt a crew member. With millions at stake, anything goes.