Affligem must be a Zhodani Beer. Just look at that trefoil.
Affligem must be a Zhodani Beer. Just look at that trefoil.
For Traveller fans, the most interesting aspect of the books are the race called the Hani. There are lots of characteristics of the Hani that are a lot like the Aslan of Traveller.
I asked C.J. Cherryh and Marc Miller about the influences between her books and Traveller.
C.J. Cherryh said that she never has heard of the Aslan. (So it’s just like H. Beam Piper and the Sword Worlds then, just a bit more recent).
Anyway, these books are great. There are a few more races that are described. There is a map over the Compact. There are lots of ideas that can be used in Traveller. Making a subsector map over the Compact and using this as an ATU would also be possible.
The main characters are female Hani. They are the crew of the ship The Pride of Chanur. They find a Human male that has escaped from a race called the Kif (that are a bit like the Vargr). The Kif wants the human back. That is just the beginning. I shouldn’t post any more spoilers here.
While chatting with C. J. Cherryh and Marc Miller about the Hani from the Chanur novels and the Aslan from Traveller, Marc Miller said that he “envisioned that the Terran scout who first contacted them saw the resemblance to Narnia’s Aslan and used the name.”
When I commented about the idea from GURPS Traveller that the Aslan was discovered by Turkish explorers, Marc said “No one asked me. 🙁 “
There are six major races in the Official Traveller Universe. All are very well described in a number of books in different Traveller rules versions. This is a good source of information to help you with the races for your own Alternate Traveller Universe.
The problem with the major races in the OTU is that they all are placed in the OTU and a few of them may be difficult to re-use your own ATU. Described below are my opinions (in alphabetic order) why the races may be good or problematic for re-use in an ATU.
There are lots of reasons for creating your own ATU. One reason may be that you are bored with the OTU, another that you don’t like all the conflicting canon and another reason may be that you just want to create your own universe.
Aslan are a race of catlike aliens. Even though that might seem like a sci-fi cliché, the Aslans are well described and would probably work well in an ATU with only some minor changes.
The Aslans have been described at about the same time as the Chanur novels was written. It is difficult to guess what cross contamination that has occurred. My guess is that it was in both ways.
Update: While chatting with Cj Cherryh and Marc Miller about the Hani from the Chanur novels and the Aslan from Traveller, Cj Cherryh said that she has “never heard of (the) Aslan” (from the Traveller RPG).
Spoiler warning! Mark the hidden text below to make it visible.
The Droyne is one of the most important races in the OTU. They (as the Ancients) transplanted humaniti to many worlds in charted space. If you don’t want this in your ATU, then the Droyne cannot be the ancients.
The Droyne is well described and would work well in an ATU as an old mysterious race. You may want to ignore (or change) the secret part that is hidden above.
The Hivers are the starfish aliens that actually are starfish. They are also good at manipulating other races to do what they want. They are also very good at mathematics and use a base-6 system. Their computers and robotics are very advanced. The Hivers don’t like ground combat and use other races to help them with that.
The Hivers could work well as a strange race in an ATU setting.
There are the Solomani, the Vilani and the Zhodani and lots of minor human races. In the OTU all human races (except the Solomani) has been taken from Earth a long time ago and they have then evolved independently. This may seem like a stupid idea to re-use in an ATU unless you are a trekkie or likes von Däniken.
Humans from Terra (Solomani) can be borrowed from the OTU. But these are not the good guys, so you may want to change them.
Other human races will be more difficult to re-use in an ATU.
These are horsemen or centaurs. In the early versions of Traveller, they were actually called Centaurs. I think they can be a good foe in an ATU with their vegetarianist agenda.
Big strange races like this (with strange motivations) usually work best as NPCs.
In the OTU these dog people are uplifted Terran dogs. Although Vargrs are one of the best described races in Traveller, they belong in the OTU and cannot really fit into an ATU as they are described.
If they are uplifted in another way than in the OTU or if they are not actually dogs (just like the Aslan are not cats) then they could work.
Works well: Aslan, Hiver, Solomani, K’kree
Problematic: Droyne, Vilani, Zhodani, Vargr
Patron: Noble, Art Collector.
Recommended Skills: Trader, Liaison, Admin, Combat Skills, Psionics.
Required Equipment: none
Players: 2-6 Zhodani.
On Zdovesil (Anika 1212 A65588A-9) the characters are contacted by Eiliviatstlas, a high-ranking subsector Noble and Official. She has 1 ton of Government Dispatches to be delivered to Retlkasrnz (Mowbrey 1712 D8AA87A-7) which is administered from Anika subsector. She will pay the characters 10 kCr to personally see the cargo in the hands of the Consulate Governor. If the characters do not have access to a Jump-2 ship she will second a Scout and an Intendant pilot from the Consulate Navy. She will not state the nature of the documents, but will say they are routine but time sensitive communications.
Once at Retlkasrnz with a completed mission, Eiliviatstlas wonders if she could then request a small favour… and such favours from Zhodani nobility are not to be declined lightly. She displays a unique abstract stone sculpture to the characters. She obtained it from a trader who claimed it was sculpted by a primitive, non-human minor race living in on New Keento (Mowbrey 1813 C879758-9). Eiliviatstlas is a noted and shrewd art collector when not working hard as an administrator. She is convinced that the esthetic qualities of these pieces would fetch excellent value within the Consulate art markets. She requests the characters make a quick jump over to New Keento and investigate this and secure samples or possibly a trade agreement.
While she cannot use the public purse to finance this small mission, she will draw up a contract that will give the characters each a small piece of the action when and if the sculptures are obtained and marketed. She supplies the characters with 1500 Cr to buy trade goods to barter with the TL-1 sophonts.
The voyage to Retlkasrnz itself is routine. There is no difficulty in delivering the documentation. At New Keento the group is greeted by the young Zhodani Ambassador who will insist on accompanying the group, supplying a watercraft for the voyage. The New Keentonians are obsequious to the Zhodani, but insist on several permits be bought for travel to the reservation and allowing the players an effective Law Level of 5. Permits # 1D6, 500 Cr each. Admin skill allows a negative DM to a minimum of 1.
1. The sophonts live in a far off archipelago. They indeed produce the sculptures, using their teeth and claws as carving tools. They are quite pleased to create more in exchange for foodstuffs, tools and fabrics. The players must work to earn the trust of the sophonts and construct a logistical chain. Upon delivery and the establishment of a trade agreement each character will receive 1000 Cr (+20%-120% fluctuation) each year as a share in the market. Throw 10+ each year for the market to dry up and payments cease.
2. As 1, however there is also a group of traders from the Avalar Consulate on world, investigating the same sculptures. While erstwhile clients of the Zhodani, the Avalari are competitive and are motivated to corner the market. They are not hostile, but will engage in questionable practices and are not above monkey-wrenching and other sharp practices. Remember, some Avalari are psionic.
3. As 1, however a very large amphibian predator has migrated into a prized quarry. Usually the sophonts would conduct the appropriate rituals and wait for it to leave. If the off-worlders wish more sculptures, they request the Zhodani deal with the monstrosity more directly. The Zhodani Ambassador will insist on being part of any action against the creature.
4. The sophonts are not popular on New Keento, being neither native or human. They are restricted to this archipelago as a reservation and treated harshly if found elsewhere. Furthermore they are often harassed by sea-born piracy raids. Such as raid will take place while the characters are meeting with them. Raiders will approach on Motor Boats (Book 3) and are equipped spottily with blades, cudgels and a few firearms. While there will be many (3D at least) they are not expecting a fight from their placid victims.
5.The sculptures are actually a psionic focus. Upon investigation by a talented clairvoyant, it will be found the sculpture reduces psionic range cost when conducting clairvoyance or clairaudience (-1 psionic cost). Does Eiliviatstlas know this? Are the sophonts psionic?
6. As 5, there is a team of Imperial Scouts in silent orbit (their ship matches the PC’s in tonnage) taking interest in the players actions on New Keento. They have a Covert Talent as a crew member. They may become convinced the Zhodani has uncovered a new ‘psionic super-weapon’ and will stage a raid to obtain or destroy the sculptures.