Archive for the ‘IMTU’ Category

Xexedi Cluster Subsector

August 8th, 2009 by BeRKA

I have looked at four more subsectors (one quadrant) of Galaxy One. In the Xexedi cluster, the planet of Xexedi is important since it is a TL-14 industrial planet. There are also many amber zones in this subsector.

@SUB-SECTOR: Xexedi Cluster   SECTOR: Oolite1
#--------1---------2---------3---------4---------5---------6---
#PlanetName   Loc. UPP Code   B   Notes         Z  PBG Al LRX *
#----------   ---- ---------  - --------------- -  --- -- --- -
Lerelace      0912 A466843-C  N Ri                 525 Hc
Laenin        0914 E6537BD-4    Po              R  200 Hc
Xexedi        0915 A476977-E  N Hi In Cp        A  513 Gf
Tibionis      0917 B655743-8    Ag              A  311 Fr
Terea         0918 B7677A7-6    Ag Ri           A  333 Hc
Uscela        0919 A666777-8    Ag Ri              322 Bl
Xeoner        1013 C4577AA-6    Ag                 311 Sl
Esbeus        1015 C677778-6    Ag              A  222 Ff
Maregeis      1019 C777954-7    Hi In              212 Hc
Usle          1116 B677976-9    Hi In              411 Hc
Enonla        1317 A4439CE-D    Hi In Po        R  510 Hc
Biorle        1318 B643976-A    Hi In Po           400 Hc
Diquer        1411 C86679C-5    Ag Ri              234 Hc
Socelage      1414 C665742-6    Ag Ri              313 Fr
Maxeedso      1418 B767777-7    Ag Ri              323 Fi
Anarlaqu      1420 D753755-5    Po                 210 Hc
Razaar        1515 E5538AC-3    Po                 100 Gi
Zadies        1618 B577978-9    Hi In           A  334 Hc

Xexedi Cluster

All maps in this post made using Traveller Map Post Function.

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The Iron Stars Subsector

March 7th, 2009 by BeRKA

I have looked at three more subsectors from the Oolite Universe.  The Iron Stars is subsector N. This subsectors have lots of industrial worlds.

@SUB-SECTOR: The Iron Stars
#--------1---------2---------3---------4---------5---------6---
#PlanetName   Loc. UPP Code   B   Notes         Z  PBG Al LRX *
#----------   ---- ---------  - --------------- -  --- -- --- -
Rabedira      0940 B546977-9    Hi In           A  312 Hc
Quzadi        1035 B7779CC-9    Hi In           R  422 Hc
Aona          1036 A445975-D  N Hi In Cp           525 Hc
Leleer        1039 C4449AC-8    Hi In           A  313 Hc
Qucerere      1040 B7577AC-8    Ag                 310 Hc
Biarge        1133 A666777-C  N Ri                 424 Hc
Onusorle      1134 D843954-8    Hi In Po           300 Hc
Usrarema      1140 A6769CB-C  N Hi In              513 Sr
Vebege        1231 E677973-6    Hi In           A  222 Hc
Entizadi      1237 A4469BC-C  N Hi In           A  512 Hc
Rateedar      1331 B576976-A    Hi In           R  414 Hi
Cetiisqu      1338 D543957-7    Hi In Po           210 Hc
Geerra        1434 D456743-5    Ag                 211 Hc
Usanat        1437 D6777AB-4    Ag                 212 Hc
Digebiti      1531 C843956-8    Hi In Po        A  300 Hc
Soladies      1540 C6777A9-6    Ag                 213 Hc

The Iron Stars

All maps in this post made using Traveller Map Post Function.

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Old Worlds Subsector

March 2nd, 2009 by BeRKA

You might recognize this subsector? I have tried to make it more travelleresque. Please comment if You have any ideas on how to improve this.

@SUB-SECTOR: Old Worlds
#--------1---------2---------3---------4---------5---------6---
#PlanetName   Loc. UPP Code   B   Notes         Z  PBG Al LRX *
#----------   ---- ---------  - --------------- -  --- -- --- -
Relaes        0121 A8759CC-B  N Hi In              412 Hc
Orrere        0123 C6437CA-7    Po                 300 Hc
Uszaa         0125 C444972-8    Hi In           A  324 Hc
Riedquat      0129 E853873-4    Po              A  210 Hr
Ra            0222 E4208CA-5    Po              A  310 Hc
Diso          0228 B879745-8    Ag                 110 Ff
Leesti        0230 B4409CB-B    Hi In Po           511 Hc
Quator        0322 C777973-7    Hi In           A  222 Hc
Reorte        0324 C8577A7-6    Ag              A  310 Ff
Lave          0328 B5647A5-5    Ri Ag              213 Hc
Zaonce        0530 A5779CD-C  N Hi In Cp           525 Hc
Aesbion       0622 B8979CC-A    Hi In           R  521 Gf
Qutiri        0628 A787875-9    Ri              A  322 Ff
Isinor        0630 C85777A-7    Ag                 400 Sf
Isence        0721 A887874-9    Ri              A  311 Fh
Aronar        0726 C753753-8    Po                 101 Hc
Ontiat        0830 B866879-7    Ag              R  321 Gl

Old Worlds

Map made using Traveller Map Post Function.

My Campaign

June 20th, 2005 by Expatriate

Well I’ve finally managed to get alot of my campaign info up on my website. Please feel free to snoop around and let me know what you think. I am open to advice (this is my first Traveller campaign as a Referee).

The site is far from completed, but take a look at what I do have posted.

Please note that there are non-player races in the campaign, but I have yet to post the info on them. One of them is one of the 5 major space-faring races controlling the planet, so my math does work. :-)

Thank-you,

~Expat~

New to Traveller

January 18th, 2005 by Expatriate

Hello, my gaming group and I have been looking for something different from the fantasy genre. I am currently re-reading the Honor Harrington Series and thought I’d like to run a Sci Fi game, and while in a game store I stumbled upon the Far Future Enterprises’ version of Classic Traveller and thought that would be something different. Most of us have experienced Traveller before, but probably not for nearly 20 years.

I am creating a campaign in my own universe for a few reasons. My original idea was to have something similar to Babylon 5, in the fact that the planet the players will be based on is where the Major races have all come together, thus allowing players to have access to playing aliens as well as humans. This I feel will create many story lines for me.

I am also contemplating revamping the psionic rules to allow players access to abilites I felt were missing.

As for aliens themselves I have thought about creating my own, since I don’t want players playing races that are ‘too’ alien, making them hard to play, as I’ve seen happen in games I’ve been involved in, in the past. I have thought of making anthropomorphic-type aliens so my players can better relate to their characters.

I found this website and have really valued it’s usefullness and wanted to thank-you. Since I am new to running Traveller, I was wondering if anyone could give me any useful advice, or if any of my ideas above will not work well. I am in the beginning stages of creating my campaign so the above is easily changeable.

thank-you,

Expatriate