How do we perceive a sector? What do we look for? Where is the adventure? I have discussed this before when I tried to find out why a subsector was popular. I may have been partly wrong. It looks like the position of a subsector within a sector also is an important factor.
Using a new function at the TravellerMap one can now rotate a map. (When I write this there is no UI. You have to use the API to do this.)
This is what the Spinward Marches looks like upside down:
So what can we see here? My eyes move up to Glisten subsector. Starting from Glisten and running a J-1 ship to Five Sisters subsector suddenly looks like an interesting idea. Lunion subsector also looks like it a good place for adventures since it is so close to the Sword Worlds. (But the Sword Worlds really needs to be stronger.)
Less interesting is the backwater Regina subsector in the lower end of the map. The conflict with the Zhodani is now in an unimportant lower corner. That doesn’t look very exciting or important any longer.
What do you see in the upside down Spinward Marches?
In this ATU, the Solomani discovered jump-drive a lot earlier (in 2017 AD) than in the OTU. NASA and ESA agreed that the most democratic way to name planets and subsectors would be to let everyone vote on the interwebs. The result can be seen above.
When sending the results from the Random Subsector Generator to TravellerMap (to render the maps as pretty images instead of ascii or java) you can now chose Draft and FASA style for your generated map.
One of the more popular pages at the Zhodani Base is the Random Subsector Generator. With the help of the generator, some text editing and the post function at Traveller Maps I created this subsector. I was inspired by Point Central from the Valérian Comic, Ambassador of the Shadows (and others). I thought it was an interesting idea with a place where different cultures could meet. Babylon-5 is a similar place. I was also inspired by the planet Rubanis from the Valérian comic Les Spectres d’Inverloch (and others). It was because of Rubanis that I decided to make Origo Point a planet.
Using this computer, I wrote a few programs for Traveller.
I wrote a subsector generator that also could be used as a space trading game using LBB book 7 rules. That subsector generator also created names for the planets. Some of the planets (and planet names) in the Zhodani Base version of the Foreven Sector was created using this generator.
I also played lots of fun games. Lots of these games had science fiction themes. Moon Alert that is a Moon Patrol clone is a games I enjoyed. In Moon Alert, you drive in a moon buggy. You must jump over or destroy obstacles and avoid being shot by (or destroy) the aliens.
Another classic game I played a lot was Galaxian. This is a lot like Space Invaders with the added complication that the aliens not only drops bombs but also try to make fast suicide attacks. To score the highest points you must kill a formation of two red and one yellow when they do a suicide attack. First the red ones and then the yellow one. This is a game that I also played a lot on arcade machines.
But the most interesting and Traveller like game I played was Elite. But I think I must write a separate post about that game and the evolution of it. Now I play Elite: Dangerous which is the most recent version of Elite.