Archive for the ‘Rules’ Category

Send me Your ships!

April 9th, 2006 by BeRKA

I just got a new contribution of starships from Walter Whimpenny that is now uploaded to the “ShipYard“.

He also sent me his rules for “Prize Money and Privateering in the Traveller Universe“. Check it out, it is a 9 page pdf with some neat ideas.

Zhodani Commandos Revisited

November 23rd, 2005 by BeRKA

A new version of the “Zhodani Commandos Revisited” article has now been uploaded to the “Rules” section.

Thank You Vaughan! :-)

T4 Free Download

September 25th, 2005 by BeRKA

Now You can download the T4 rules for free.

Highest Zhodani Jump?

April 23rd, 2005 by Benjamin Pew

What’s the highest jump number attained by the Zhodani?

And how do you pronounce Zhodani?

Striker Counter Generator

April 13th, 2005 by BeRKA

It is now possible to create Your own Striker Counters using the “Tank and Heavy Weapons Counters Rendering Machine“.

As a bonus, it is also possible to create PanzerBlitz counters. :-)

Vareena Class Tank

FFW unit generator

February 23rd, 2005 by BeRKA

It is now possible to build Your own new units for FFW or for othergames using the “Land Unit Counters Rendering Machine“.

Maybe someone has any ideas about some generic wargame rules?

Aces and Eights

Adventure format

December 21st, 2003 by Swordworlder

Anybody have a adventure format to follow other than what has been presented in cannon material. I am comparing and contrasting.

Classic quotes

August 29th, 2003 by eridaniman

I thought it would be fun to share parts of, and expound on, classic traveller that we liked. One of my favorite adventures was trillion credit squadron (TCS).

So from p. 31

B = Cr500 x GM x P

Where B = annual naval budget.
GM = government modifier
P = population

The government modifers are

 type     0    1    2    3    4    5    8    9    a    b    c    d
 peace  .50  .80 1.00  .90  .85  .95 1.10 1.15 1.20 1.10 1.20  .75
 war   1.50 1.40 1.50 1.20 1.45 1.40 1.20 1.20 1.50 1.20 1.50 1.50

I used to play a fair amount of TCS inspired traveller and I always thought the wealth of a planet should figure in too. If a planet is listed as rich more naval tax would be paid per capita and the reverse for a poor nation.

Rich could a 2X modifier to the formula. poor 0.5X.
Also in war ‘in extermis’ the GM should be even higher on a temporary
basis. The united states spent 37 of GDP at the height of WWII.

TCS had a chart to account for TL disparity for buying offworld items. Using this one could assume the TL9 for the near future for the world, for some nations at least which with no starport would modify .40 thus for the united states;

285mil pop X .85 X 500 X .4 = 48450 MCr

One could have a TCS hook that right now the groom lake area of nevada is in fact to onworld end of a secret space development program.

Generating Zhodani Worlds

January 23rd, 2003 by Elv

[Just discovered these boards - hi everyone!]

I’ve asked this question in other fora (and even emailed Marc Miller!) but haven’t got a good answer yet. According to MM, the constraints of Zho society are incompatible with low pop worlds. This doesn’t seem to agree with the world generation rules in the Zhodani Alien Module (pop 1D+4 if starport X, else 2D-2). What are the correct rules to use? Should it be 1D+4 *except for* starport X (giving a flat probability distribution of pop 5 to A)?

Berka, I know you’ve got a Zhodani option in your subsector generator - what does it use?

John

Zhodani Governments

December 8th, 2002 by Swordworlder

Considering the notion that zhodani government is fairly structured and detailed wouldn’t you agree that the System governments are either a: 3) self perpetuating oligarchy (i am more inclined to agree with this form tan any other) 4) representative democracy, 6) captive government for colonies and captures systems, C) charismatic oligarchy (everybody is on prozac). Any comments?