This applies to all games where you want to generate a random number to describe something. In many cases you cannot just use a D10 since Benford’s law says that the lower numbers will have a higher probability.
This law is usually true when applied to things that grow exponentially. Like the population modifier digit (the P in the PBG-number) in the extended UWP for Traveller. Why is it so? Here is an explanation! A shorter explanation is that to change the first digit from 1 to 2, the population needs to increase 100%. To change the first digit from 8 to 9 the population needs to increase 12%. This means that the population digit will stay longer at lower values and therefore the lower values will be more likely.
Something else that is interesting for Traveller, Benford’s law can also be applied on asteroid sizes, since these has been built up of smaller objects over time.
It can most likely be used for anything that is big and varied enough like the size of buildings, the size of villages or towns, the size of space ships etc…
If you use a D10 to get a first digit for something that should behave according to Benford’s law, you will create a statistical anomaly. Doing it for one, or a few planets doesn’t matter, but if you do it for the P in the PBG-number of a subsector or something larger the result you get will be very unlikely.
So stop using that D10 now! Write a simple program on your calculator or computer that calculates the first digit according to Benford’s law!
For those who still (for some reason) needs to use dice, here is a table with a distribution that is close enough to the Benford distribution using 2D6, like you should do in Traveller.
Just for fun, test Benford’s law for a number of datasets. It works!
At Wikipedia, there is an entry about asteroid mining. Planetary Resources will go after the Near-Earth objects, and take small steps and learn along the way. That seems like a nice business plan (as long as you can wait for any results and profits).
Planetary Resources are far from first to think about Asteroid mining. A snapshot from 1998 at the wayback-machine proves that the BeRKA corporation was in the asteroid mining business 14 years ago. 🙂
GDW has thought about asteroid mining even longer than the BeRKA corporation. In the “Consolidated Classic Traveller Reprint Errata” you can find the old “Asteroid Mining flowchart” from JTAS Issue 3.
In the TTA books, there was also some cool images of asteroid mining space ships. Have a look at the PC1 191 Gourmet or the AC3 Stag Beetle. The PC1 191 Gourmet has inspired asteroid mining in MTU. That ship is so much cooler than a Scout Ship with a mining laser.
Except for the flowchart in JTAS #3, a lot have been published about asteroid mining for traveller. To generate belter (asteroid miner) characters for your game, you’ll need Supplement 4. For some fun asteroid adventures, you’ll need Beltstrike! (You can also get Beltstrike for Mongoose Traveller.)
There are also some games about Asteroid Mining. From GDW, there is Belter that is about asteroid mining in the solar system. A cheaper alternative is Asteroids from Radioactive Press, and a fun alternative is Asteroid Racers from Avalon Game company.
You can play the classic Asteroids arcade game at the Atari website. What is your High-Score?
T Pyxidis is a star that we have heard about in the news recently. The scientist Dr Sion claims that it will go supernova quite soon and threaten the earth. Other scientists say that this is not the case.
In any case, T Pyxidis is an interesting object that will be interesting to study. Especially in the Far Future when we can go there. It is only 1000 parsecs away. It will only take about 4 years to go there with an average speed of jump-5. So lets equip a 100-kton scout-cruiser and go there! It will be an epic adventure. 😀
Image from NASA. Public Domain.
Only referees should read on.
With the news of the the recently spotted planet around Fomalhaut, I thought it was a good idea to write something about Fomalhaut in the Traveller Universe.
In the Traveller Universe Fomalhaut is only J-8 away form Terra. The planet orbiting Fomalhaut is a non industrial world occupied by the Imperium. It has a high tech-level and a horrible atmosphere. (B8C8469-F) This looks like a place to avoid. Other information is the spectral type, which is A3V, and the spectral type of it’s companion K4V.
If You compare this to what You can read about the star, it seems to be correct, except for the planet which is made up (for obvious reasons). The distance to Terra is correct. The spectral type is correct, and the spectral type of it’s companion, TW Piscis Austrini is correct. I am surprised that GDW got so many things right this time 🙂 The planet they made up is not totally impossible. It could be a very young planet, or a captured planet.
The planet that now has been spotted (that is called Fomalhaut b) must be one of the two gas giants in the system.
Image from NASA. Public Domain
With the news of Fomalhaut b it would be interesting to run a short adventure here. Maybe something about a Solomani uprising against the Imperials, or dust mining in the outer systems. The fine dust might have perfect properties for sand-casters, and might contain diamonds. There might be illegal dust-mining operations that the PCs can be hired to perform, or be hired to stop.
Image from NASA. Public Domain
But there is actually already a short adventure written about Fomalhaut. In Alien Module 6. I will not write any spoilers here, but this is a good adventure and it can be combined with my ideas above. If You just tweak this adventure a little bit, it might fit very well with both science and the traveller universe and probably give You an interesting gaming experience. 🙂