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	<title>Comments for The Zhodani Base</title>
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	<link>http://zho.berka.com</link>
	<description>All your base are belong to us</description>
	<lastBuildDate>Wed, 22 May 2013 11:56:59 +0000</lastBuildDate>
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		<title>Comment on T5 Review by Jonathan Sherlock</title>
		<link>http://zho.berka.com/2013/05/19/t5-review/comment-page-1/#comment-50586</link>
		<dc:creator>Jonathan Sherlock</dc:creator>
		<pubDate>Wed, 22 May 2013 11:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://zho.berka.com/?p=3681#comment-50586</guid>
		<description><![CDATA[Nats – we don&#039;t know each other at all, and it annoys me that you use a word like “bias” which makes this discussion personal and acrimonious.  I have declared my simple interest in T5, and given an appraisal of what I have read, and expressed my view – obviously you have another view.

I agree with some of your concrete criticisms, but not your conclusion.

--Index--
The book would be improved by an index.  As a former technical writer and project manager, actually reading the document and understanding its structure is far more important than an index.  This makes the contents more important in a published volume.

--Size of the volume--
The primary audience for a core rule book is the Referee who will run the game.  The T5 core book still has many things left out (Battle Class Ships, personal combat rules including tactical map based combat, game background, canon alien races, canon sector data e.g. Spinward Marches to name a few).  

I have offered in this review the observation that the Player Manual promised as a future idea on the Kickstarter Page here will improve this situation.

Marc Miller&#039;s philosophy seemed to be that he wanted a complete game presented in one volume – is this an &#039;amateur mistake&#039;?  All I can say is that I like what has been produced and I will be using it.

--Professionalism of the process--
The product was marvellously backed on Kickstarter, and the money was invested in rewards for players on top of printing.  I personally backed this product because on seeing the drafts I loved them.  I understood the risks – I was backing someone else&#039;s idea and a measure of trust was needed.

Did Marc Miller have the money to hire professional proof readers or an editor?  I do not know, I have not seen any financial statements about how the quarter of a million dollars was dispersed.  

But the fact that Marc could not get the project really rolling before putting it up on Kickstarter and that he has sold a licence to Mongoose and SJG years ago means me to conclude that he personally did not have the capital to put up for this project.  And once he put it up on Kickstarter, time constraints meant that the process was always going to be a rush to the printers to get rewards out to backers. 

Prior to the money being raised on Kickstarter, this was an amateur affair, but in the sense of an affair of people who loved the project.  Don McKinney ably managed the process on the CoTI bulletin boards, and in the middle of the process suffered big health problems.  We also had to cope with the deaths of key people involved (read the absent friends page carefully).  With pride I include myself among the &#039;army of dedicated playtesters&#039; mentioned at the front of the book.  The editing and proofing work was done by a volunteer community.  With the benefit of hindsight, I can see several ways of organising a better volunteer community.

--A second edition--
With the substantial errata still present in the book, I agree that a second edition is probably going to be necessary.  Kickstarter is not an arms-length commercial transaction, it is about giving someone a start.  On that basis, I am looking at the money I contributed as a worthwhile investment.  It also means I will be purchasing a second edition and not looking at it as wasted money.

The Core Rules of T5 are now out in public and we can now join in a deep reading and understanding of Marc Miller&#039;s ideas.  The way he has laid out the foundation for all player character interaction with the universe is fascinating, leaving out detail that isn&#039;t important (e.g. kilowatt consumption of robot brains).

--Market success?--
Will this product get market success?  It is difficult to say – your judgement seems to be that it will not.  You might be right.  I am not sure – the blinding success of the Kickstarter is hard evidence that a lot of people believe in Marc Miller and are prepared to put their money where their hearts are.]]></description>
		<content:encoded><![CDATA[<p>Nats – we don&#8217;t know each other at all, and it annoys me that you use a word like “bias” which makes this discussion personal and acrimonious.  I have declared my simple interest in T5, and given an appraisal of what I have read, and expressed my view – obviously you have another view.</p>
<p>I agree with some of your concrete criticisms, but not your conclusion.</p>
<p>&#8211;Index&#8211;<br />
The book would be improved by an index.  As a former technical writer and project manager, actually reading the document and understanding its structure is far more important than an index.  This makes the contents more important in a published volume.</p>
<p>&#8211;Size of the volume&#8211;<br />
The primary audience for a core rule book is the Referee who will run the game.  The T5 core book still has many things left out (Battle Class Ships, personal combat rules including tactical map based combat, game background, canon alien races, canon sector data e.g. Spinward Marches to name a few).  </p>
<p>I have offered in this review the observation that the Player Manual promised as a future idea on the Kickstarter Page here will improve this situation.</p>
<p>Marc Miller&#8217;s philosophy seemed to be that he wanted a complete game presented in one volume – is this an &#8216;amateur mistake&#8217;?  All I can say is that I like what has been produced and I will be using it.</p>
<p>&#8211;Professionalism of the process&#8211;<br />
The product was marvellously backed on Kickstarter, and the money was invested in rewards for players on top of printing.  I personally backed this product because on seeing the drafts I loved them.  I understood the risks – I was backing someone else&#8217;s idea and a measure of trust was needed.</p>
<p>Did Marc Miller have the money to hire professional proof readers or an editor?  I do not know, I have not seen any financial statements about how the quarter of a million dollars was dispersed.  </p>
<p>But the fact that Marc could not get the project really rolling before putting it up on Kickstarter and that he has sold a licence to Mongoose and SJG years ago means me to conclude that he personally did not have the capital to put up for this project.  And once he put it up on Kickstarter, time constraints meant that the process was always going to be a rush to the printers to get rewards out to backers. </p>
<p>Prior to the money being raised on Kickstarter, this was an amateur affair, but in the sense of an affair of people who loved the project.  Don McKinney ably managed the process on the CoTI bulletin boards, and in the middle of the process suffered big health problems.  We also had to cope with the deaths of key people involved (read the absent friends page carefully).  With pride I include myself among the &#8216;army of dedicated playtesters&#8217; mentioned at the front of the book.  The editing and proofing work was done by a volunteer community.  With the benefit of hindsight, I can see several ways of organising a better volunteer community.</p>
<p>&#8211;A second edition&#8211;<br />
With the substantial errata still present in the book, I agree that a second edition is probably going to be necessary.  Kickstarter is not an arms-length commercial transaction, it is about giving someone a start.  On that basis, I am looking at the money I contributed as a worthwhile investment.  It also means I will be purchasing a second edition and not looking at it as wasted money.</p>
<p>The Core Rules of T5 are now out in public and we can now join in a deep reading and understanding of Marc Miller&#8217;s ideas.  The way he has laid out the foundation for all player character interaction with the universe is fascinating, leaving out detail that isn&#8217;t important (e.g. kilowatt consumption of robot brains).</p>
<p>&#8211;Market success?&#8211;<br />
Will this product get market success?  It is difficult to say – your judgement seems to be that it will not.  You might be right.  I am not sure – the blinding success of the Kickstarter is hard evidence that a lot of people believe in Marc Miller and are prepared to put their money where their hearts are.</p>
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		<title>Comment on T5 Review by BeRKA</title>
		<link>http://zho.berka.com/2013/05/19/t5-review/comment-page-1/#comment-50585</link>
		<dc:creator>BeRKA</dc:creator>
		<pubDate>Tue, 21 May 2013 17:51:24 +0000</pubDate>
		<guid isPermaLink="false">http://zho.berka.com/?p=3681#comment-50585</guid>
		<description><![CDATA[Nats, that was hard words. I haven&#039;t received the book yet, but I don&#039;t believe it will be useless for not having an index. 

T4, T20 and GT have indexes, but I haven&#039;t really used the indexes in any of these. I have read the books and learned where to find the rules was looking for. None of these books are 650 pages, but the T20 book is 440 pages. I don&#039;t think I will have any trouble learning the T5 book. (But I think that it would have been better with an index.)]]></description>
		<content:encoded><![CDATA[<p>Nats, that was hard words. I haven&#8217;t received the book yet, but I don&#8217;t believe it will be useless for not having an index. </p>
<p>T4, T20 and GT have indexes, but I haven&#8217;t really used the indexes in any of these. I have read the books and learned where to find the rules was looking for. None of these books are 650 pages, but the T20 book is 440 pages. I don&#8217;t think I will have any trouble learning the T5 book. (But I think that it would have been better with an index.)</p>
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		<title>Comment on T5 Review by Nats</title>
		<link>http://zho.berka.com/2013/05/19/t5-review/comment-page-1/#comment-50584</link>
		<dc:creator>Nats</dc:creator>
		<pubDate>Tue, 21 May 2013 13:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://zho.berka.com/?p=3681#comment-50584</guid>
		<description><![CDATA[Biased review I think - you didnt mention that the 650 page book doesnt even have an index - which makes it practically worthless as a reference book.

It is a massively rushed product. Despite MM having the money and time to get it absolutely spot on he didnt even hire professional proof readers or an editor. That to me speaks volumes. 

The need to include everything into one giant book was an amateur mistake, someone should have told him to split the stuff up into three or four books. I want my basic Traveller to be very simple and easy to pick up and game with. Complexity should come with optional follow on releases. 

MM should have concentrated on getting a perfectly presented, beautifully produced, concise basic rule book out first and won over all the old players, just like Mongoose did with one of their few truly remarkable products, the Traveller Core Rulebook.

The route MM followed was probably the worst thing he could have done, producing a massive unwieldy book with tons of basic errors and no sensible arrangement. The real shame here is that either nobody had the sense to tell him where he was going wrong, or he didn&#039;t listen.

I will be waiting for the 2nd Ed to come out, if there ever is one after this mess.]]></description>
		<content:encoded><![CDATA[<p>Biased review I think &#8211; you didnt mention that the 650 page book doesnt even have an index &#8211; which makes it practically worthless as a reference book.</p>
<p>It is a massively rushed product. Despite MM having the money and time to get it absolutely spot on he didnt even hire professional proof readers or an editor. That to me speaks volumes. </p>
<p>The need to include everything into one giant book was an amateur mistake, someone should have told him to split the stuff up into three or four books. I want my basic Traveller to be very simple and easy to pick up and game with. Complexity should come with optional follow on releases. </p>
<p>MM should have concentrated on getting a perfectly presented, beautifully produced, concise basic rule book out first and won over all the old players, just like Mongoose did with one of their few truly remarkable products, the Traveller Core Rulebook.</p>
<p>The route MM followed was probably the worst thing he could have done, producing a massive unwieldy book with tons of basic errors and no sensible arrangement. The real shame here is that either nobody had the sense to tell him where he was going wrong, or he didn&#8217;t listen.</p>
<p>I will be waiting for the 2nd Ed to come out, if there ever is one after this mess.</p>
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		<title>Comment on T5 Review by Jonathan Sherlock</title>
		<link>http://zho.berka.com/2013/05/19/t5-review/comment-page-1/#comment-50583</link>
		<dc:creator>Jonathan Sherlock</dc:creator>
		<pubDate>Tue, 21 May 2013 09:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://zho.berka.com/?p=3681#comment-50583</guid>
		<description><![CDATA[Benjamin - for the most part, tasks were rolled as &quot;8+&quot; and so on and the mechanic of testing a characteristic I can&#039;t find in the Classic Traveller rules officially.  But many Classic adventures in called for &quot;testing&quot; a characteristic by rolling 2D and succeeding if you equaled or were lower than the characteristic being tested.  E.g. p. 30 Twilight&#039;s Peak - &quot;throw dexterity plus 3 or less to trip entering the room&quot;.  I.e. try to roll 2 dice and get less than the character&#039;s dexterity + 3 to avoid tripping,  Such entries are scattered around adventures.  I did not mean to imply that &quot;roll over&quot; did not exist!  Only that the scattered mechanics of &quot;roll under&quot; and &quot;roll over&quot; have been combined into one coherent system.]]></description>
		<content:encoded><![CDATA[<p>Benjamin &#8211; for the most part, tasks were rolled as &#8220;8+&#8221; and so on and the mechanic of testing a characteristic I can&#8217;t find in the Classic Traveller rules officially.  But many Classic adventures in called for &#8220;testing&#8221; a characteristic by rolling 2D and succeeding if you equaled or were lower than the characteristic being tested.  E.g. p. 30 Twilight&#8217;s Peak &#8211; &#8220;throw dexterity plus 3 or less to trip entering the room&#8221;.  I.e. try to roll 2 dice and get less than the character&#8217;s dexterity + 3 to avoid tripping,  Such entries are scattered around adventures.  I did not mean to imply that &#8220;roll over&#8221; did not exist!  Only that the scattered mechanics of &#8220;roll under&#8221; and &#8220;roll over&#8221; have been combined into one coherent system.</p>
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		<title>Comment on T5 Review by Benjamin</title>
		<link>http://zho.berka.com/2013/05/19/t5-review/comment-page-1/#comment-50582</link>
		<dc:creator>Benjamin</dc:creator>
		<pubDate>Tue, 21 May 2013 08:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://zho.berka.com/?p=3681#comment-50582</guid>
		<description><![CDATA[&quot;the traditional “roll under a characteristic” of Classic Traveller&quot; - I wonder, was it really roll under? In the German translation it was like &quot;8+&quot; from the beginning.]]></description>
		<content:encoded><![CDATA[<p>&#8220;the traditional “roll under a characteristic” of Classic Traveller&#8221; &#8211; I wonder, was it really roll under? In the German translation it was like &#8220;8+&#8221; from the beginning.</p>
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		<title>Comment on T5 Review by Herb Petro</title>
		<link>http://zho.berka.com/2013/05/19/t5-review/comment-page-1/#comment-50581</link>
		<dc:creator>Herb Petro</dc:creator>
		<pubDate>Mon, 20 May 2013 02:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://zho.berka.com/?p=3681#comment-50581</guid>
		<description><![CDATA[Well stated!]]></description>
		<content:encoded><![CDATA[<p>Well stated!</p>
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		<title>Comment on T5 Review by Al Carpenter</title>
		<link>http://zho.berka.com/2013/05/19/t5-review/comment-page-1/#comment-50580</link>
		<dc:creator>Al Carpenter</dc:creator>
		<pubDate>Sun, 19 May 2013 07:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://zho.berka.com/?p=3681#comment-50580</guid>
		<description><![CDATA[nice review, thank you!]]></description>
		<content:encoded><![CDATA[<p>nice review, thank you!</p>
]]></content:encoded>
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		<title>Comment on Rules by BeRKA</title>
		<link>http://zho.berka.com/traveller_rules/comment-page-1/#comment-50578</link>
		<dc:creator>BeRKA</dc:creator>
		<pubDate>Sun, 14 Apr 2013 16:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://zho.berka.com/rules/#comment-50578</guid>
		<description><![CDATA[No, I don&#039;t have a list. The best way to be sure (if you are thinking about publishing something) is to contact Don (or Marc).]]></description>
		<content:encoded><![CDATA[<p>No, I don&#8217;t have a list. The best way to be sure (if you are thinking about publishing something) is to contact Don (or Marc).</p>
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		<title>Comment on Rules by savage</title>
		<link>http://zho.berka.com/traveller_rules/comment-page-1/#comment-50577</link>
		<dc:creator>savage</dc:creator>
		<pubDate>Sun, 14 Apr 2013 16:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://zho.berka.com/rules/#comment-50577</guid>
		<description><![CDATA[Have you see a list of approved &quot;canon&quot; vendors?  I know that some products are no longer within &quot;canon&quot;. But I do not believe it matches the list of active vendors.  I had thought I&#039;d seen another list somewhere.]]></description>
		<content:encoded><![CDATA[<p>Have you see a list of approved &#8220;canon&#8221; vendors?  I know that some products are no longer within &#8220;canon&#8221;. But I do not believe it matches the list of active vendors.  I had thought I&#8217;d seen another list somewhere.</p>
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		<title>Comment on Wikia must be stopped by BeRKA</title>
		<link>http://zho.berka.com/2013/02/09/wikia-must-be-stopped/comment-page-1/#comment-50575</link>
		<dc:creator>BeRKA</dc:creator>
		<pubDate>Fri, 05 Apr 2013 08:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://zho.berka.com/?p=3193#comment-50575</guid>
		<description><![CDATA[It looks like the wikia site is closed now. Long live the new &lt;a href=&quot;http://travellerwiki.org/&quot; rel=&quot;nofollow&quot;&gt;Traveller Wiki&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>It looks like the wikia site is closed now. Long live the new <a href="http://travellerwiki.org/" rel="nofollow">Traveller Wiki</a>.</p>
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