Equipment --------- The characters have the listed weaponry. All projectile weapons include ten loaded magazines. All energy weapons include one power pack. Non weaponry or weaponry related items may be purchased and paid for before play starts. The ship's locker contains the following items: * eight Vacc Suits, each including two oxygen tanks with a capacity of four hours each (eight hours total) and medium range communication gear. * four Carbines, each with ten loaded magazines (100 rounds). * two Automatic Pistols, each with ten magazines (150 rounds). * four Cutlasses, each with a belt scabbard. * 100m synthetic rope, 1mm thick (holds 1 ton) * three survival knives * four hand held flash lights (rechargable) * eighty vacc suit patches * ten doses medical fast drug (and antidote) The ship mounts a dorsal double pulse laser turret on its spine. The ship's air raft has been replaced by an ATV. The ATV is fitted with an externally mounted long range fuel bladder and it also mounts a solar panel based power backup. The ATV is capable of unlimited endurance provided a light source is maintained. The ATV's life support system is capable of continuous operation for a minimum of least six weeks. The ATV mounts a single pulse laser turret, power for the turret can only be provided by the on board fusion power plant. The Asp's GSbAG Model 317 Pressurised Shelter has already been gutted by Bob to provide limited life support to the engineering sections of the Asp while he makes the necessary emergency repairs to the power plant and jump drive.