Dashi 1723 C15098B-E Hi Po De 404 Im M2 V

A desert world run by a business conglomerate of seven megacorporations
known locally as the Combine. the planet is mainly self-sufficient in
water and food as a result of intensive hydroponics, mining of the ice
rings of a nearby gas giant and strict water recycling. Its major export
is cheap electrical and electronic equipment and components. It is a
major producer of a wide variety of low-cost, high-tech goods. Billions
of people exist on the planet either in the massive glass-built pyramid
cities or in the deep caverns carved out beneath. Dashi is a favourite
stop-over as its markets are full of cheap electronic goods and its
culture is renowned for its extremely liberal social mores.

  • Mainworld Stats
  • History
  • Starport Procedure
  • Visitor's Guide
  • Places to Visit in Ki Phlaem

    Mainworld Stats

    DASHI  1723  C15098B-D  HI PO DE 404 IMP M2 V
    PRIMARY: Hemen. Spectral class M2 V, mass 0.426, luminosity 0.386.
    DASHI: Mean orbital radius 0.20 AU. Period 111.9 Std Days. Diameter 1,120 Km.
    Mass 0.003 terra. Molten core, density 1.35. Mean surface  gravity 0.19g.
    Rotation period 35h 13m 10s. Axial inclination 17o01'15".  Energy absorption
    Satellites: One. Splinter, orbit 17, 16km.
    Surface atmospheric pressure 0.48. Composition oxygen-nitrogen mix.
    Hydrographic percentage 0.1%. Mean surface temperature 32.07oc.  Native life
    - amino acids, bacteria and algae present. Total system Population
    Primary cities: No orbitals. Ground;[Naasirka] Shagukaar, 830,000,000
    Corporate Starport Facilities only (CSF), [Makhidkarun] Kadaka, 750,000,000
    (CSF), [Delgado] Lantau, 608,000,000 (CSF), [Independant] Ki Phlaem,
    702,000,000 Starport C, [Sternmetal] Hei ling, 503,500,000 Spaceport F,
    [Interstellarms] Clearwater, 401,500,000 Starport C, [Ling-Standard Products]
    Junk, 311,000,000 Spaceport F, [SuSAG] Cleops, 230,000,000 (CSF)/Spaceport F,
    [GTL] T'suen, 104,000,000 No port, [Independants] Shek-Chu 40,000,000,
    Shahtin 33,000,000, Xuen Tu 20,000,000. 11,000,000 classified as without city
    World Government is a Civil Service Bureaucracy paid for by the seven
    companies/cities known as the Combine. Law enforcement is primarily related
    to acts of theft or criminal damage and varies according to location. The law
    is enforced by private security paid for by the various corporations.
    POPULATION BREAKDOWN: 77% Humaniti, mixed, Eurasian. 12% Humaniti, Vilani. 6%
    Humaniti, mixed, Medurman. 4% Aslani. 1% S'mrii.
    Social Outlook: Conservative, indifferent, competitive, peaceful, harmonious,
    Legal Profile: B-A7A46.
    Technology Profile: ED-EBBBE-E0EB-EB-F.


    Due to its size and lack of apparent resources the planet was initially named
    Shudu and then ignored throughout the First and Second Imperium.
    It was eventually colonised as a frontier post during the Medurman Pact and
    at that time a discovery of fine platinum and gold caused a minor rush. Due
    to the nature of the planet and the need to import all water, in the form of
    ice from the rings of Kaltra, only the traders got rich. It was they who
    built the first pyramid cities and began building electronic manufacturing
    sites on planet. Several Megacorporations bought in and gradually absorbed
    the original companies. The pure silicon desert, dry climate and ready supply
    of pure metals made it an ideal manufacturing site and within a short period
    of time seven companies had virtually total control of the planet. The large
    Eurasian population was imported from Argi and Sapphyre subsectors to act as
    cheap labour. Within 100 years Shudu had become a major force in the domestic
    electronics market making cheap tri-vee's, holorecorders etc as well as a
    major exporter of electrical components.. In 485 Shudu entered the main
    political arena when Emperor Cleon IV elected Himuu Asaria as Sector Duke of
    Dagudashaag and granted him a free hand to "deal with" the deposed Duke Tarak
    Viisarikaa who had refused to accept his succession to the throne. He
    unleashed Admiral Jenkins who ordered the nuclear destruction of Sennii city
    in the mistaken belief that the deposed duke was sheltering there. Over
    32,000,000 died as a result. The city was totally destroyed. Reduced to a
    plain of glass. As a reminder of this terrible tragedy the planet was renamed
    Dashi (Japanese: Great Death).
    In 1117 the planet, under the guidance of Interstellarms, geared up to
    produce electronic military equipment, primarily for Medurman forces.

    Starport Procedure

    Dashi is primarily a production site though it has a fairly large tourist
    trade made up of people who visit in order to enjoy its liberal social mores
    and cheap electronics. Only one starport, Ki Phlaem, is not company owned and
    offers docking facilities to independent traders and passenger transport.
    Landing Pattern
    Ship's arriving in-system are contacted re allegiance and required
    facilities. Corporate shipping is handled by the company ports, once the ship
    enters High orbit, with overall co-ordination being handled by an independent
    body, The Combine Close Orbit Administration (CCOA). Private ship's should
    note that priority is always given to corporate shipping. (Corporate landing
    procedure is outside the scope of this guide and therefore only the procedure
    relating to unaligned shipping is given.) Once a window has been allocated,
    the ship may land only at Ki Phlaem Port. Wherever possible ship's will be
    requested to land at one of the runways that radiate out from the port. This
    is as much to save on fuel as to prevent overuse of the limited resources.
    Once landed the ship should receive clearance within 20 minutes of arrival.
    The party will normally consist of the Port Warden, Port Engineer and a
    health officer.
    Customs and immigration are handled by each city separately and
    independently. A successful application to enter a specific megacorporation
    city requires an identichip to be embedded in the left palm for each city to
    be visited. The identichip remains dormant for a period of 15 days. At the
    end of this period, the visitor is expected to reapply for permission to
    stay. On the 16th day the chip activates a beacon which enables the corporate
    police to track down the offender.
    Starport Facilities
    Only Ki Phlaem Port has extrality. Like all cities on Dashi, life is cheap
    and all vices are freely indulged; for a price. Each city and corporation has
    their own private port facilities. Ki Phlaem Port has 35 berths but relies
    mainly on runways for take-off and landing. Each runway has a hard shoulder
    on which starships may be berthed at a lower cost but, since all such ships
    are exposed to the elements and lack external security, this can prove to be
    more expensive in the long term. Ki Phlaem port claims to be able to
    accommodate a further 50 ships in this way. Traffic in the system is
    currently at 150% but only 25% of traffic is heading for Ki Phlaem. This
    means that 60% of the available berthing is in constant use.
    Starship construction and repairs are available to Tech 12 capability. There
    are limited independent Search and Rescue facilities in-system although many
    of the corporations have excellent salvage facilities which are available for
    hire. INDISS has rated Ki Phlaem a 1.8 star rating with the system as a whole
    receiving 2. All other amenities are available, for a price. There is no
    unrefined fuel on planet.
    Port Costs
    Refined Fuel Cr.750. Berthing Costs Cr.300 for the first 6 days, Cr.200 per
    additional day. Hardshoulder berthing is Cr.100 for the first 6 days,
    extended visits require hiring a berth or moving the ship out to the desert.
    Warehousing Costs Cr.10 per tonne per week. Security Costs Cr.20 per day.
    Water Tax Cr.20 per 4 litres per day. Additional water allocations can be
    bought. City Taxes vary, all are payable on entry. Shuttle fees - charter
    only. Transport costs vary. Transport to Ki Phlaem pyramid from the port is
    generally by underground mono-rail link which costs Cr.5 per person.
    Air-conditioned grav-limousines offer a night and day charter service and
    costs about Cr.280 per vehicle (each holds six passengers in extreme
    comfort). About 800 metres from the port is the entrance to the Do Muang
    automated walkway which is free, but since it is often crowded, this is only
    recommended for visitors with light luggage.
    Within a pyramid city all grav vehicles are prohibited. As with most worlds
    Dashi prohibits visitors bringing in illicit drugs, explicit pornography or
    food stuffs. This is not due to any morality but to prevent competition with
    their own services. Practically any drug or vice may be purchased openly on
    the corridors of Ki Phlaem. Grav vehicles cannot be imported. Pet animals can
    usually be cleared through customs on arrival though veterinary vaccination
    certificates are necessary.
    Currency: Visitors are allowed to bring in any amount of Imperial credits for
    personal use. No-one can take off-planet any Dashian Credit or currency
    (known locally as Bai-ht). Each of the major megacorporations issues their
    own credit cards and chits which bear the company's colour and holo-markings.
    Only one credit facility can be obtained at any one time and this must be
    repaid in full prior to departure. Dashi still uses coins among the poorer
    people and these must be cashed in prior to departure.
    Most inhabitants are capable of speaking Galanglic. In addition, many of the
    kin use vilani while the large Nullskil population use a perverse variant of
    Thai which includes adopted words from vilani, chinese, malayan..
    Portside Facilities
    Ki Phlaem boasts a Makhiir-Hilton and TAS facilities. Various tourist hotels
    have sprung up round the city, most of which rate a minimum of 2 star
    comfort. Most independent traders however, stay either at The Bar with No
    Name on Dustbowl Street or at MacKhan's in the Phya Thai district.
    Security in all other cities is provided by the appropriate Corporate Police
    while Ki Phlaem is policed by a conglomeration of the various forces working
    together. It is highly recommended that all visitors carry Idex and have paid
    their water tax in advance. Food varies dramatically according to price. All
    cities have their own hydroponic facilities but most of the Nullskil are
    forced to survive on skimmed algae from the desert floor. Food is generally
    expensive but excellent, with Vilani and Thai food the most common. No
    alcohol is produced on-planet and this is reflected in the cost. Food costs
    between Cr.25 - Cr.50 a meal and alcohol Cr.30 per glass. General transport
    between the various cities is handled by an underground mono-rail link which
    charges about Cr.1 per kilometre travelled. In addition the sub-surface level
    is filled with automated walkways which increase in speed the closer to the
    centre lane you get. Walkways are free, but frequently packed and are common
    hunting grounds for pick pockets. Within the pyramid themselves travel is by
    sudan chair (average fare is about Cr.10 per kilometre but make sure you
    agree on a price before entering one), turbo lift between levels and
    automated walkways. Make sure you carry your Idex when exploring the surface
    levels of any city as police harassment is quite common. Below the surface
    travel is mainly by foot, Sam-lor (pedicabs), or Taichi - a motorised
    skateboard onto which a single seat carriage has been built.

    Visitor's Guide

    Ecology: Dashi, the planet of Glass pyramids. Every building on Dashi is
    formed from the silicon desert, either as fused silica blocks or as screens
    of brilliantly coloured glass panels. The entire population reside either in
    the pyramids or in the hollowed-out warrens that lie beneath. There are no
    independent dwellings. These massive pyramids of fused multi-coloured glass
    tower up to a height of 15km from the ground and burrow down a further 20km
    under the surface. Despite this, living space is extremely limited. In the
    warrens, entire extended families live in a single room 10m by 10m. Although
    classed as a desert planet the entire surface is covered in metre-high layers
    of Dashi algae, a blue-green plant which has been genetically altered to
    convert ultra-violet rays into oxygen. As a side product, the algae can be
    milked to produce insulin. This algae is harvested and mixed with essential
    proteins to provide a basic diet for Dashi's millions. The planet itself is
    relatively flat with no mountains over 1km and is almost entirely devoid of
    water. What little is present, can only be found deep underground. Violent
    and intense storms plague the desert tearing through the algae covering and
    releasing the particles of silica and glass which can rip through organics in
    seconds and strip metal in minutes. These storms occur on an extremely
    frequent basis. The Algae will regrow in less than a day repairing any damage
    done by storms or harvesting.
    Population: Most are of Asiatic extraction, brown skin, small and slim with
    dark hair and brown eyes. Only amongst the Kin or Corpse classes may white
    Dashian's, descended from vilani and solomani families, be found. Most of the
    poorer people are dehydrated since they generally exist on shared water
    rations while the richer people are considered "water-fat" by the masses.
    Culture: A planet built on credit.. Dashi is a small planet with a massive
    population. Most of the people work in the factories assembling electrical
    components. This may appear a dated form of manufacture but most Dashian's
    receive an extremely low wage making it highly cost-effective. In today's
    market, items labelled "Hand Assembled" can carry a higher price tag.
    Couple the low wages and expensive living costs with a massive standing
    population willing to work just to survive, and you have the reason why so
    many are willing to accept the Corporation's easy credit terms to supply not
    so much the luxuries as the necessities of life. By allowing the people easy
    access to credit whenever they want it, while granting themselves the power
    under law to reclaim their money by any means necessary, the companies have
    created the ultimate corporate world.
    The population can be divided into several distinct classes according to
    their employment and credit rating;
    Kin - Those who are sufficiently rich to not require any credit at all. These
    are generally members of the corporation upper echelons. They live above
    ground in the luxury garden apartments at the apex of the pyramids and have
    their every whim pandered to.
    Sararima (Corpses) - Well-paid employee's who have all their basic expenses
    paid for by their corporations. Their homes, food, water, taxes and other
    living expenses are paid for. They too reside in the upper reaches of the
    city and are responsible for the efficient running of the Corporation's
    Tekhno's - Employee's who were in receipt of an educational contract as
    children and are now serving out a 20 year indenture. [1] Their contracts
    will generally grant them accommodation, water tax, and food in addition to a
    basic living wage. They reside interdispersed with the factory sectors
    located around the ground level.
    Nullskils - The masses, the unemployed and independently employed. No
    corporation looks out for them and they survive by accepting temporary
    contracts of employment, working for the "entertainment" industry or by
    breeding. [2]  Despite the shortage of facilities there is no population
    control practiced.
    Unbonded - Those who are incapable of working, criminals or are unable to
    repay their credit are classed as unbonded. Their credit repayments are 
    passed on to their next of kin to repay and they are refused all credit 
    facilities. This means that the person is refused access to water, food and 
    accommodation. They must live as best they can outside the cities. Most die. 
    Dashi is primarily a Buddhist world. However, it has very high religious
    tolerances and it welcomes the practice of any other religion. Hence a
    Buddhist temple and a Brethren Tabernacle on the same corridor is not an
    uncommon sight. The ceaseless pursuit of Sanuk guarantees a plentitude of
    festivals, fairs, sports and similar pleasures as well as a number of more
    solemn religious ceremonies. Most occur during the cool season.
    Psychology: Dashian's are considered by most off-worlders to be extremely
    self-centred and cruel. Few parents retain any real family ties to their
    children beyond the age of five and many appear to consider their children as
    little more than a marketable commodity. While this is an over simplistic
    vision, it is unfortunately reasonably accurate. Debt and the consequences of
    non payment have made the people this way. They have to be in order to
    survive. The Nullskils, in particular, appear to have found some comfort in
    their many customs and traditions. These are the major focus of their lives,
    their reason for survival, not just of the individual, but of the family.
    Despite this the Dashian is far too genial and easygoing to expect a farang
    ("foreigner") to observe all their ways. Some of the more common customs are;
    Dashian's do not shake hands. The customary greeting is the Wai, with the
    hands raised as in prayer. Traditionally, the higher the hands are held the
    more respectful is the greeting. Dashian's are extremely neat in their
    appearance and even in the warrens it is rare to see anyone who is really
    dirty or unkempt. Sandbathing at least twice a day is practiced by those who
    cannot afford water showers. To say someone is Mai rieb-roi (not neat) is
    almost as serious as saying that he is Mai suparb (not polite). It is common
    to see two men walking along the street holding hands - a sign incidentally
    of simple friendship; nothing else - but very rare to see a man and woman
    doing it. Despite the profusion of sexual acts carried out in public, actual
    displays of intimate affection are frowned upon. Three Dashian expressions
    sum up the Dashian attitude; Mai pen rai, pai-tio and sanuk.
    Mai pen rai is generally translated as "never mind", but is actually a state
    of mind as well as a specific reaction to a situation. It appears to be an
    extension of the Buddhist philosophy - a shugging off of the unimportant, the
    merely transient. To visitors it can be an exasperating attitude,
    particularly when applied to something they consider "important". It is an
    essential element in the relaxed attitude of Dashi - the reluctance to get
    overexcited about things particularly things you can do nothing about. Mai
    pen rai is the tendency to accept difficulties casually, the preference for
    laughter over tears.
    Pai-tio means to stroll, to wander about with no particular aim, to see
    what's up. Dashian's need people around, they stroll to watch people and to
    observe. Pai-tio is a major activity and millions wander around watching each
    other and gaining great enjoyment from the chaos around them.
    Sanuk means "fun" but it has a greater meaning among the Dashian's - Their
    love of fun, of joie de vivre, is deeprooted and irrepressible and pervades
    every aspect of their daily existence. Everything in life is automatically
    divided into a category of sanuk or mai sanuk (never fun). Going pai-tio,
    viewing a kabbadi game, or visiting the maze are all considered sanuk. Work
    because it supplies the "luxuries" of life despite its seriousness is classed
    as mai sanuk ta ruu, "not fun but life".. The Dashian fondness for sanuk does
    not indicate a frivolous mentality or a refusal to face up to the less
    palatable realities of life; rather it reveals an ingrained sense of joy,
    without which, life would be a drab and meaningless affair.
    Dashian's also display an avid curiosity about subjects that would normally
    be considered private. Even total strangers will be interrogated as to their
    salary, how old they are, whether they are married or not, and why. Such
    questions, personal as they may sound, are not regarded as rude but as simply
    a way of showing interest. You are not necessarily required to give correct
    answers, or any answer at all, as long as you accompany your refusal with a
    friendly smile to show that you have not been offended.
    Almost from birth a Dashian child begins to accumulate credit. All clothes,
    toys etc. (except food which is supplied free to all children until their
    fifth birthday) are automatically added to the child's own credit rating. The
    cost associated with the actual birth are considered the parent's
    responsibility. Once a Megacorporation has been chosen as a source of Credit
    all other sources of credit close. Interest is chargeable at a universal rate
    of 10% per annum - there is only one exception, children up to the age of 16
    do not accumulate interest. [4] Excessive or abusive use of credit will lead
    to credit withdrawal. If an individual dies leaving an outstanding credit
    balance, the other members of the extended family have a period of five
    years, or until a child reaches the age of 16 whichever is longer, to pay off
    the debt with the interest frozen. After that period interest rates are
    Water tax covers access to the minimum daily water requirements. Indentured
    staff have the tax paid for them as part of their contract. Failure to pay
    the tax means access to water is prohibited.
    The seven companies that make up the Combine own the planet. Most have
    planetary specialities and interests beyond manufacturing.
    Naasirka - owns 28% of the shares. Company colour - Black. Runs the Algae
    harvesting, water and protein reclamation facilities and Euthanasia Centres.
    Makhidkarun - owns 21% of the shares. Company colour - Red. Responsible for
    water distribution and power (mainly solar).
    Delgado - owns 20% of the shares. Company colour - Blue. Runs the bureaucracy
    and ice mining and transport facilities.
    Sternmetal - owns 11% of the shares. Company colour - Grey. Runs the tourist
    facilities and entertainment.
    Ling-Standard Products - 8% of the shares. Company colour - Yellow. Oversee's
    the credit facilities and off-world contracts.
    SuSAG - 7% of the shares. Company colour - Green. Responsible for education,
    on-planet transport and health.
    Interstellarms - 5% of the shares. Company colour - Purple. Responsible for
    planetary defense and overall co-ordination of security.
    Sport: The most popular is Null-G Kabbadi (see insert), an ancient Terran
    sport which has come into its own. Among the Nullskils, kaddabi is played in
    its more traditional form using any unoccupied square.
    Tri-vee: each of the megacorporations produce their own entertainment
    channels which are beamed, free, to all dwellings on Dashi. They are mostly
    high profile advertising and propaganda but also include comedy, news and
    sports - mainly kabbadi tournaments between the Mega-corp teams. On-Line is a
    series of free community tri-vee channels consisting of programmes made by
    ordinary members of the population which are not subject to censorship. A
    portable studio can be plugged into any Tri-vee unit and beamed into the
    system. Each person can broadcast for up to 20 minutes at any one time and,
    at last count, there were in excess of 2,000 channels broadcasting day and
    night. Programmes range from religion to snuff films. Sex, violent duels,
    small business advertising and religion are the most common. Each "producer"
    is automatically allocated a timeslot to broadcast. If the show rates more
    than 1,000 viewers the "producer" can demand a regular slot which they will
    lose if their viewing figures ever fall below the 1,000 mark for two
    consecutive shows. At this point the "producer" is time barred from a regular
    slot for a period of 100 days. Most Tri-vee sets can automatically record
    programmes according to pre-programmed criteria or taste for replay at a more
    acceptable hour. The most popular show, as far as ratings are concerned, are
    the snuff shows which appear frequently. Different channels, times and
    locations. Although the Central Authority can't stop the broadcast, the
    murder of someone without their consent is illegal and the authorities will
    do everything possible to track down and apprehend the broadcaster. Serial
    killing takes on a whole new meaning on Dashi. Many independent merchants
    will use On-Line to sell their stock by putting together a sleazy show or
    duel as a backdrop to their adverts. All broadcasts become the property of
    the Combine who resell the more viable programmes off-world.
    Entertainment Sectors: The largest and most popular is Ki Phlaem's Maze
    District. Here any form of entertainment may be bought - for a price. These
    sectors are mainly to entertain the rich and the tourist. In addition to
    sexual perversions, SimStims and drugs there are also the Euthanasia Centres.
    These centres were established to take advantage of the old, the sick and the
    credit-weary. Here anyone over the age of 16 may elect to participate either
    in a death duel or an Euthanasia contract. Death duels consist usually of
    one-on-one fights until one or other is dead, mass gladiatorial games or
    against imported wild animals. The winner will receive either prize money or
    a previously agreed percentage of the revenue from the fight. The loser's
    family generally only gets the water price, though some fight handlers do
    give a token offering in addition. When an Euthanasia contract is entered
    into, the participant faces a certain but exotic death. The fee paid to the
    family is either a set fee or percentage of the initial revenue. A price is
    charged in order to view the extravaganza, either at the ringside or
    broadcast on a credit-only megacorp channel. Participating in the death adds
    to the cost. Euthanasia viewing is not for the squeamish or faint-hearted as
    most death scenes are designed to be innovative.
    [1] At the age of 5 all children are tested for IQ and special aptitudes. If
    they are found to have potential the Corporation's may make a bid to enable
    them to indenture the child. The parents will be paid a lump sum while the
    child receives their living expenses and all appropriate educational costs
    until they are 16. In return the company gains the expertise resulting from
    the education for a maximum contracted period of twenty years. During this
    period of indenture living quarters, food and a set wage are supplied.
    Failure to honour the contract or to achieve and maintain the appropriate 
    grade of expertise is punishable under law with penalties ranging from fines 
    or enforced labour contracts to death. At the end of the contract the Tekhno
    must pay off all outstanding debts to the company or sign on for a further 
    At this point other companies may attempt to poach the Tekhno with more
    attractive offers. Most find themselves released without any offers to make
    way for younger Tekhno's with more up-to-date skills. Many will pay for
    additional training in order to try and improve their level of expertise.
    This can improve the chance of a secondary indenture. This system of 
    education focuses on particular areas of expertise to the exclusion of all 
    others with little or no cross-specialisation. The indenture holders, 
    generally one of the megacorporations, may "transfer" people to other 
    planet's on a lease basis without notice and without the employee's consent.
    [2] Children can be "sold" into bonded labour contracts from 6 upwards - the
    harsh work conditions result in many dying. It should be noted that their are
    no minimum legal sex age and no legal barriers to the practice of any sexual
    act other than assault.
    [3] On Dashi, all dead are sent to the reclamation plants. There the bodies'
    water content is extracted. The next of kin are automatically awarded the
    water value - generally Cr. 100. What is not so well known is that the rest
    of the carcass is also used. It is minced and mixed with algae to provide the
    essential proteins needed to sustain human life. This mixture, known jokingly
    as "Soylent Green" by the kin and corpse classes, is the basic diet of the
    Nullskils and costs about Cr.2 for a meal. Those who eat algae alone
    generally die of malnutrition within six months.
    [4] The interest-free period granted to children is believed to be used by
    certain types of parents as a method of providing food and clothing for the
    whole family. Although this is illegal there is no effective way of stamping
    this out. Youths, at their maturity, who have accumulated an excessive credit
    rating without obtaining an attractive indenture, may find that the only
    option available is to enter an Euthanasia Centre.

    Places to Visit in Ki Phlaem

    Pyramid City: The city, above ground, is a beautiful place. Small squares and
    tropical gardens are intermixed with apartments, small shrines and temples.
    Although the sectors are still crowded it is actually possible to find small
    pockets of complete serenity. (The manufacturing complexes are at ground
    level, as are the tekhno apartments and the start of the hydroponic farms.
    The higher up the tower you go the less functional are the buildings.) Near
    the top, each apartment is set in a small but beautifully composed garden
    with the building itself made up of pastel coloured glass panels set into
    movable screens which form the walls. Every wall can be repositioned so that
    the whole building can be altered in minutes. Thus a relatively small home
    can become a single hall for entertaining or several small rooms for privacy.
    Each building is so designed that they blend into each other and the well
    groomed landscape so as to form an aesthetic whole. Among the upper classes,
    conformity is more important than individuality. The apex sector is
    off-limits to all except residents and their guests.
    Leviathan: In 948 a local Nullskil, Kohkeo Pisada, made a massive discovery
    while on Pai-tio in the Saiga Pae foothills. Fossilised remains. Not just a
    simple mollusc or small mammal, but the remains of a legless reptile which
    must have measured over 2 kilometres long when it had been alive. The heat,
    dry atmosphere and sand had combined to mummify the corpse. Scientists who
    examined it initially believed that the whole thing was a fake but forensic
    tests and carbon dating carried out on a fragment revealed that the creature
    had really existed over 20 million years ago. Here was proof of evolution
    gone wild. A small lifeless dustbowl of a planet apparently spawned the
    largest known reptile in Imperium space. Theories abounded as to its living
    conditions, its source of food and reason for extinction. Millions flocked to
    see the remains. Pisada wrote several best sellers on his discoveries and was
    much in demand for lectures. Because of outdoor property laws, the remains
    became the sole property of Pisada. Almost over night he became a 
    Then, in 957, the truth was discovered after an investigation was made of
    Pisada's early credit history; The whole affair was a con perpetuated by
    Pisada and his friends. In 944 Pisada managed to arrange several simultaneous
    credit identities for himself with each of the members of the Combine, a
    miraculous feat in itself. He managed to obtain an incredibly high credit
    ceiling with each, considering he was an uncontracted nullskil with no living
    kin. With the credit he bought molds and gradually, over the next four years,
    he literally built the Leviathan out of the desert soil.  When the skeleton
    came to be tested he "persuaded" the scientists to restrict all their tests
    to two bones - bones he'd imported from Uaam/Argi the year before. The most
    amazing thing of all was that as soon as the news of his deception leaked out
    the tourist trade quadrupled. Everyone wanted to see the fake and meet the
    man who had conned the entire Imperial scientific community. Pisada died in
    1001, a folk hero and very wealthy man. The Leviathan has now been
    transported to the Leviathan Hall in Ki Phlaem where it currently resides.
    Indenture Hall: This is the closest that you can get to slavery on a
    civilised planet within the Imperium. Here people's lives are held in the
    balance as bonds and indentures are bought and sold. The Negotiator Guild
    long outgrew a single building and now they control an entire city sector.
    Hundreds of thousands line the corridors awaiting a new master. Servants,
    prostitutes, labourers, technician's.. All can be found here if you can
    afford the price. Anyone who has a contract or indenture they wish to sell,
    can put their staff on the block. In debt? Sell your staff. See a technician
    you like but wanted a servant? No problem. If you own the contract then you
    dictate the type of work providing it doesn't contravene the original
    conditions. If the worker doesn't like it then they either buy themselves out
    or head for a Euthanasia Centre. In addition to the bonded, many Nullskils
    line the walkways in the hope of being contracted on temporary contracts.
    Some Nullskils who have failed to win indenture contracts as children have
    the foresight to educate themselves on credit. Many pick up a random
    selection of skills rather than a single specialisation which makes them
    extremely good at acquiring temporary contracts on a regular basis. Most Temp
    contracts are posted on the JobNet by the Negotiator's Guild.
    The Maze: The lower, underground warrens of Ki Phlaem consist of many
    kilometres of narrow, winding  corridors and small cramped market areas.
    Hundred's of millions are crammed into about 20 kilometres cubed. Millions
    live and die without ever leaving. Here life is cheap and, it is said,
    anything can be bought. The Maze has many faces, offering just about any form
    of entertainment you could dream of. Some areas have been transformed into an
    unbroken neon forest of bars, nightclubs and Euthanasia Centres. Touts and
    bonded hawk their attractions at every entrance; restaurants, theatres and
    parlours are constantly packed with people. The corridors are aswarm with
    tourists, the upper classes slumming and Nullskil entertainers. Pedicabs and
    Taichi (motorised skateboards) buzz through the crowds at breakneck speed.
    Every Taichi-Nu (taxi driver) you encounter is prepared to offer you,
    sometimes on a card printed in several languages, a mind-boggling menu of
    vices catering for every imaginable taste. While no part of the Maze can be
    described as totally catering for Farang's (foreigners) many of the vice
    areas do have a predominantly tourist clientele. Even the streets are covered
    in smoked mirror tiles and the Shu (male and female prostitutes) can be seen
    openly demonstrating their trade. For those who's night tastes are really
    basic or perverse then the Phya Tai sector has a sleazy atmosphere
    reminiscent of the Shanghai dives immortalised in early Terran 2D films. The
    clubs in this area are not recommended for the squeamish, for couples, or for
    anyone too arthritic to dodge a beer bottle during the melees that frequently
    break out.
    Throughout the Maze, Shu are on open display behind one way windows and
    "customers" select the one's they want by their number. The usual length of
    service is an hour and prices vary from around Cr.10 to several thousand
    depending on the grandeur of the establishment, the type of "special service"
    required and the amount of injury caused to the Shu. The Shu are bonded so do
    not get any of the fee. A generous tip is expected. Throughout the open
    corridors hawkers have set up narrow stalls selling every imaginable type of
    goods. Food is also prepared at these stalls and varies from Sol'vee (Soylent
    Green) to excellent Thai and Vilani dishes. Fortune-telling and superstition
    holds a great sway in the Maze and includes face and palm-reading, fortune
    sticks and small birds trained to select from a prepared list of futures.
    Artist's Quarter: The Quarter is a seventy story section of the Warren which,
    unlike all other areas which delight in translucent multi-coloured glass
    walls and garish neon lights, is developed from sombre black silica blocks.
    Here can be found some of the most delicate glass sculptures in the entire
    Imperium. Commissions are undertaken at extremely competitive prices. In
    addition, the area is home to thousands of live entertainers. These are an
    odd group of individualists who persist in the notion that computer-generated
    entertainment is not as good as that produced by live actors and singers. No
    amount of argument about the perfect pitch produced by synthesisers, the
    endless repeatability of the holoformers or the experience-filled dreams of
    SimStim can convince them that human actors are in any way inferior. Worth a
    visit to see how man's earliest ancestor's entertained themselves.
    Odar'a Museum of Fine Art: Possibly one of the finest collections of early
    human artwork to be found anywhere. This museum was built specifically to
    house the combined art treasures of the ruling Megacorporations. The Museum
    itself is a cathedral of stain glass. Here can be found such ancient
    masterpieces as Warhol's Marilyn, the Mona Lisa, The Beatles Help Album, the
    sonar sculptures of Sharik Bhariikii and the infamous "Death of an Emperor" 
    by Elton Kiruutai which depicts the assassination of Cleon the mad. The upper
    floor has the finest collection of glass sculpture in the Imperium and the
    lower vaults hold many valuable documents from the dawn of man.

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