Overnale



Overnale System
---------------

Rob Dean (robdean@access.digex.net)


  • System Profile

  • History of Overnale

  • Notorious Products

  • Miscellaneous Notes

  • Specific Locations

  • Lorton Starport

    System Profile

    Overnale System Profile
    -----------------------
    
    Orbit   Name      Profile    Comments
    Sun                G3V       .98 mass, .96 luminosity 
    0                 YS00000-0  (Yr=28.6d)
    1       Belt      Y00011A-8
    2                 Y34031A-8  87.5C,  no native life, sulfur tainted
                                 atmosphere, 1 moon
    3.3    Overnale   B45467A-9 
    4                 Y737000-0
    5      Outer Belt Y000000-0
    6                 Small GG   2 moons
    7                 Large GG   8 moons
    8                 Large GG   5 moons
    
    


    History of Overnale

    OVERNALE  B45467A-9
    
    Mass=.131, Surface Gravity=.525
    Year=1.328 standard years
    Day=25.81 standard hours
    1 local year=450 local days 
    3 out of 4 years gain a day
    1 leap year out of 40 total years loses a day
    2 leap years out of 25 40 year cycles gain a day
    
         Overnale was first settled around the same time as Glisten, as  a 
    support base of sorts for the asteroid miners there.  As is often  the 
    case with a new settlement the first colony was built on an island  to 
    limit  interaction with the local ecology. Thus Griffin Island is  the 
    oldest country on the planet.  When the colony was established,  Glis-
    ten was at tech level 10, and Overnale between tech 4 and tech 5.  The 
    problem  that  has developed since then is that Glisten  has  advanced 
    much  faster  than Overnale leading to the current  balance  of  trade 
    difficulties.   The various rulers of Overnale recognize the  problem, 
    and trade with Glisten is limited to importing sustainable base  tech-
    nology  for transportation, communication and industrialization.   Any 
    excess Imperial currency acquired by the sale of agricultural goods at 
    Glisten  is  reinvested in trade with Aki and  Horosho,  which  supply 
    goods in demand on Overnale but not at Glisten.  Overnale  governments 
    are, for the most part, engaged in deliberate slow growth industriali-
    zation  plans,  and are trying fairly successfully to  absorb  changes 
    into society slowly.
    
         The  usual  pattern of settlement on Overnale  has  involved  the 
    establishment  of an urban/market/manufacture/service center  followed 
    by the establishment of large ranches and farms around this hub.   Hub 
    to  hub communication has largely been by ship or rail until  recently 
    when the new high speed monorail system was established through Parlek 
    and the Sea League.  Ships have always been armed due to the potential 
    threat posed by sea monsters (36 ton swimming and amphibious killers).
    
         Griffin Island was settled first, followed by the urban hubs  now 
    part  of  the Sea League, followed by Melorn.   Parlek  established  a 
    claim  over  an enormous tract of then unsettled territory in  963  by 
    paying  off the local governments of Melorn and the Sea League.   Much 
    of their territory is still too dry or too remote to be exploited, and 
    they  have  broken the typical Overnale farm pattern  by  establishing 
    plantations  run  by wage employees.  Most recent immigrants  live  in 
    Parlek  territory.  There are international treaties  covering  growth 
    and  immigration,  which Parlek is party to, and  they  are  generally 
    viewed  as  interested and responsible participants  in  the  planet's 
    future.
    
         The  remaining  countries are fairly  closely  related.   Griffin 
    Island  turned down an offer of membership in the Sea League  when  it 
    was  formed in 916 from the city states of the central isthmus.   Nor-
    land was formed in 978 by ranchers and herders from the Sea League and 
    Melorn who followed the reindeer herds through the northern forest and 
    felt  they had more in common with each other than with their  central 
    governments.
    
    


    Notorious Products

    Overnale / Notorious Products and Resources
    
    Monster  Oil:  This mixture of complex organics is the starting  point 
    for  a number of convenient synthetic routes for useful drugs.   Since 
    monsters  have been pretty well hunted out, prices rose to  the  point 
    where  it was cheaper to synthesize the materials.  As a  result,  the 
    oil  can  still be sold, but only at a price level comparable  to  the 
    synthetics,  which makes gathering it on a full time basis  unprofita-
    ble.   Some  oil is still harvested as an incidental  benefit  of  sea 
    travel.
    
    Seawood:   Grown only in the Sea League, this material is  highly  re-
    sistant to sea water and was extensively used for the construction  of 
    watercraft hulls.  Wild seawood groves are about logged out and culti-
    vated seawood at higher prices now dominates the market.  Some seawood 
    is  exported,  either as logs or as furniture, and is prized  for  its 
    durability and rich dark brown color with lighter streaks and  whorls.  
    Seawood smoke imparts a pleasant cinnamon-like taste to food, but  the 
    wood is now too expensive to burn, and cheap artificial seawood  smoke 
    flavoring is manufactured for local consumption.
    
    Fish:   Many varieties of fish are found in Overnale's two seas.   The 
    grale  of  the  Sea of Storms is one of the  most  commonly  exported, 
    favored  for flavor and nutritional value.  It can be shipped  frozen, 
    dried  or  canned, and occasionally live for  gourmet  restaurants  in 
    nearby  systems.   The nutu (new tuna) of the Marak Sea is  a  smaller 
    fish  of extremely high food value which finds its way  into  packaged 
    rations.   The  stingfish  is caught for the toxin,  a  drug  starting 
    material,  and the bluefish can be rendered for an oily dye  giving  a 
    deep blue color to earth-strain cotton.
    
    Pegasus  weapons:  Pegasus Armaments is a growing  company  in  parlek 
    territory  which  manufactures a line of highly  reliable  small  arms 
    exported  to  many or most lower tech worlds in the  subsector.   they 
    have  recently branched out with a line of armored vehicles, still  in 
    limited production.  Their highly automated vehicle production facili-
    ty is a model of flexibility, which, along with a lot of  standardiza-
    tion of parts, allows profitable production in small runs.
    
    Farm products:  Overnale produces a substantial food surplus which  is 
    vigorously exported.  Main products include bulk and processed  earth-
    strain  cotton,  beans, reindeer meat and  hides,  Trinese  omnigrain, 
    neorabbit meat and rice.  The value of all of these on a per ton basis 
    is  fairly low, so most trade is done within one jump of the  Overnale 
    system.
    
    


    Miscellaneous Notes

    Overnale / Miscellaneous Notes
    
    Kwikbite  is  a  Parlek fast food subsidiary  specializing  in  rabbit 
    products and flavored fried rice cakes. A Kwikbite can be found in any 
    town  of 5000 or more inhabitants in Parlek, and in any town of  10000 
    or more in other countries.
    
    Parlek is notorious as a laissez faire haven, and their data net  will 
    provide any information at a price.
    
    TL10 import goods from Horosho are generally available at 2x the usual 
    prices.   TL11  goods  from New Rome are available  at  3x  the  usual 
    prices,  and TL15 goods from Glisten are not generally available,  and 
    cost  6x the usual prices and up when they can be found.  (This  would 
    include any equipment from the lists rated at TL12-14.)
    
    Dress: Inhabitants of Parlek dress any way they please, with an effect 
    resembling  a  continuous  free form  costume  party  socially.   Work 
    clothes  are the appropriate coveralls etc.  Norlanders wear a lot  of 
    fur  and leather, weather permitting, often highly decorated.   Seamen 
    and aviators favor jumpsuits in all countries.  Formal wear in Melorn, 
    Griffin  Island and the Sea League runs to capes and flowing robes  in 
    solids  and  stripes.   Daily wear tends  toward  loose  trousers  and 
    blouses  with  decoration at the wrists, neck, and blouse  hem.   Cold 
    weather  gear tends toward quilted jackets with attached hoods.   Sur-
    plus  combat environment suits from New Rome were a big hit  when  im-
    ported a few years ago, and can be often be seen in the Sea League  in 
    cold weather. 
    
    


    Specific Locations

    Overnale / Specific Locations
    
    Lorton: Population 100,000 (Galt, Tidewell, Mardale, Upperton 15-20
    thousand each)
    
    Star  Island: Only a few hundred inhabitants, but a temporary city  is 
    assembled during the fish harvest season.  Seawood roasted grale  Star 
    Island style can be found on restaurant menus.
    
    Bomaris  Island:  Owned by the Haksurrons; their country  estate.   No 
    overflights.
    
    Bastion  Island: farmland reverting to wild; cleared to construct  the 
    armed forces base and the fusion plant.  The fusion plant was part  of 
    Enias Haksurron's industrial development program.
    
    Bastion  Island Fusion Plant: Built with local resources by Four  Star 
    Power in return for an advantageous tax position.
    
    Tidewell  Maritime  Research Institute:  Devoted  to  investigating  a 
    variety of issues, from breeding sea monsters in captivity to  search-
    ing for new uses for old fish to corrosion prevention to studying  the 
    ecological impact of the introduction of new forms of marine life from 
    other planets.  Watched closely by the Autarch's political police,  as 
    it is a nest of liberal thought.
    
    Seawood  Preserve: Seawood is only grown in the league, but  has  been 
    over  cut.  The preserve is logged selectively, and is supposed to  be 
    managed to benefit other lifeforms dependent on the wood.
    
    Farms: tend to be large, run by extended families with a good deal  of 
    automation.
    
    Political  note: Farmers support of government was wavering  prior  to 
    Griffin  Island  annexation  due to high priority  given  to  military 
    equipment manufacture.  The G.I. factories have since been retooled to 
    provide  farm equipment, and support for the government has  been  in-
    creasing.
    
    City  States of the Sea League: Lorton (oldest), Surron (home of  rul-
    ers),  Port Otto, Enliin, Maraksport (largest), Shelt,  Grace  Harbor, 
    Grand Valley (mining center--only inland city state)
    
    Lorton  Starport: rather small--12 downside commercial  landing  spots 
    plus  a five spot military base, but fairly new (last  upgrade  1098).  
    Startown is very small as the government does not like the extraterri-
    toriality  agreement.  Parlek Port is bigger, so Lorton employees  are 
    very sensitive about remarks about its size.
    
    
    Travel Cost in the Sea League:
    
    Official Exchange Rate: 1 duchek=Cr0.6
    Black Market rate:      1dk=Cr0.35
    Air Travel: 1dk/km, 150dk minimum
    Monorail: 0.04dk/km, 15dk minimum
    Railroad: 0.005dk/km, 5dk minimum
    
    Ground Vehicle rental: 0.25% of the value of the vehicle per day, plus 
    a  2%  of value deposit.  Rental agency counters can be found  in  the 
    main   starport  terminal  building,  with  vehicle  pick-up  in   the 
    parking/passenger  transfer structure.  Possession of a valid  driving 
    license  required  (anyone  with Wheeled Vehicle 0+  and  a  homeworld 
    population  of 5+ has one.  Others can pass Simple test (unskilled  OK 
    at  Routine difficulty) and pay 20dk fee to obtain  license.)   Common 
    vehicles include TL7 passenger cars, TL8 Nomad light trucks, and  TL10 
    Whippets and Huskies (value 2x on these).
    
    Grav and Air Vehicles: The Sea league temporarily suspended overflight 
    privileges  in 1105, so no grav vehicles may be used unless  they  are 
    provided  with  a  local air traffic control package  (1000dk)  and  a 
    locally licensed pilot (100dk/day).
    
    Bicycle: basic 120dk, light weight multigear 360dk.
    
    


    Lorton Starport

    Overnale / Lorton Starport
    
    Security:  The extrality perimeter is patrolled at irregular intervals 
    on  both sides of the fence.  ConTech security guards inside sweep  in 
    two  man  vehicle mounted teams, usually  wearing  combat  environment 
    suits and carrying gauss rifles.  Two rapid response teams with  Tiger 
    and  Hydra TL10 grav vehicles are maintained at the  ConTech  starship 
    facility.   Patrol teams are equipped with continuous  radio  monitors 
    and  'deadman'  emergency beepers.  Cooperation  with  local  military 
    forces is adequate, and local response would be rapid in the event  of 
    a major threat.
    
    External  perimeter  patrols  are made by three or  four  man  vehicle 
    mounted  teams usually including a driver, a machine gunner,  and  two 
    riflemen.  Local military forces include a platoon of TL8 heavy  tanks 
    onsite.   Grav  mounted forces from the Lorton city  barracks  can  be 
    onsite in ten minutes or less.  At least one space fighter is  usually 
    on the ground at the military space complex.
    
    Per treaty agreement, local forces may enter the extrality area  while 
    in hot pursuit of criminals, and persons reasonably accused of violent 
    crimes may be seized after a warning and notification to port authori-
    ties.   Persons committing property crimes are immune once across  the 
    boundary, but may be detained by port authorities if requested by  the 
    local  government.  Offworld organizations monitor these  extraditions 
    carefully  to  prevent  abuses.  The Sea League is  too  dependent  on 
    foreign  trade to step too far out of bounds.  The League is  required 
    to  post a substantial bond in Imperial currency for each  extraditee, 
    and  it is forfeited if offworld authorities are forced to  intervene.  
    The  League has absolutely no jurisdiction over any  offworld  citizen 
    who arrives by ship and does not leave the starport area.
    
    Currency  Exchange: Official banks will not give credits for  ducheks.  
    Small  quantities  of credits are exchanged at  the  'official'  rate, 
    larger  quantities  heading toward the black  market  values.   Barter 
    trade  tends toward the black market rate, but cash trade  toward  the 
    official  rates.  Non Sea League banks do not generally trade  in  du-
    cheks.
    
    Hotels: 45cr/day, Meeting Rooms 10cr/hour, meals expensive.
    
    ConTech repair facility:  Locally manufactured parts to repair any TL9 
    systems,  provide  temporary hull patches, and so  forth,  are  always 
    available.   Higher  tech parts for drives and computers  are  usually 
    available  (Routine).  Higher tech parts for weapons and  sensors  are 
    seldom  available  (Difficult).  Entire replacement  systems  must  be 
    special  ordered  from Glisten, payment arranged in  advance,  with  a 
    minimum delay of 20 days.
    
    Shuttles: The port has no shuttle services available.
    
    Interface:  A  government agency for facilitating trade  and  tourism.  
    Help for a fee.  Licenses, permits, currency exchange.
    
    Bazaar  Booth: In addition to maintaining permanent shops, the  Inter-
    world  Bazaar maintains the Floating Bazaar, up to 25  portable  sales 
    booths  including  power  and communication which can  be  rented  for 
    Cr200/day (or the equivalent in ducheks at the official rate).   These 
    are  rented by all sorts of people with limited quantities of good  to 
    sell.   Full  customs duties must be paid on anything carried  off  by 
    locals,  of course.  Typical booths might be selling  Norland  leather 
    and  fur coats, hand carved seawood bric-a-brac, offworld music  disks 
    and players, scarce wine, live exotic tropical fish, etc.
    
    Interworld Bazaar Shops:
    
    Kwikbite Fast Food
    Consolidated  Ship  Services (Ship chandlers) (A local  subsidiary  of 
    ConTech partially owned by the League government.)
    Macro's Grocery
    The Ringed Planet Bar and Grill
    Felicia's Fashion Factory
    ConTech Offices (Ship repair and port security)
    LongJumpers (bar/restaurant frequented by Free Traders)
    Jarlan's Catalog Express (Local merchandise within 12-24 hours)
    Informex (books, disks, music, computer hardware and software)
    ParlekComm (local communications access)
    Vacc Suits Unlimited (run by expatriate from Glisten--grav  controlled 
    to 0-G, so watch your step going in.)
    Doc  Johnson's Stellar Clinic (with TL15 medibot  back-up.   Expensive 
    but not nosy)
    Vortex Center for the Performing Arts (movies, lectures, live theater, 
    concerts, available for rental)
    Job Shop (temporary employment office)
    Interface (Department of Trade expediters)
    
    




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