Horosho WriteUp


HOROSHO C3378A6-A Rob Dean (robdean@access.digex.net)

Landgrab at URL: http://www.downport.com/landgrab/horosho.html

Horosho has a very high population for its size, most of whom
live in four main arcology complexes with populations in excess of 100
million each. These arcologies, and about ten smaller 5,000,000
person complexes, are pretty much self sufficient. The technology
level is sufficient to support abundant fusion power, and the low
local gravity and gravitic controls allows complexes to be extremely
large. Since there is no life native to Horosho, all food is either
completely synthetic or grown in hydroponic gardens, greenhouses or
vats. Processed algae cakes and genetically engineered single cell
protein are staples of the local diet. Horosho is a proto-industrial
world, and will eventually become one when the population expands
sufficiently. Due to the pressures of the superurban lifestyle,
families tend to be very small, which impedes growth. Much of Horo-
sho's substantial industrial capacity is taken up by arcology mainte-
nance, and there is therefore little in the way of goods that can be
exported at a profit. Because of the high population density, personal
courtesy is considered by inhabitants to be very important. A code
duello involving blade combat provides a "safety valve." Another
facet of the average lifestyle is the availability of abundant leisure
time. Many Horoshans turn to artistic pursuits of one sort or anoth-
er, and a notable amount of the planetary foreign exchange capability
comes from export of this art. Horoshan literature revolves around
the comedy of manners (in the novel), "pastoral" music, and extremely
rigid and stylized poetry. Tiny exquisitely crafted verses about rain
of dubious quality abound. The visual arts are presently leaning
toward a very spare impressionism, using a palette of limited colors.
Interior decorators are a highly respected professional group on the
planet. The four macroarcologies and the ten smaller 'satellite' arcs
have each developed their own distinctive flavors in the usual arts.
Non-residents often have a difficult time distinguishing between
these 'flavors', a problem which the natives find a little incompre-
hensible. The smallest arcologies tend to be less self-sufficient
both materially and socially, and often center around learning insti-
tutions or resource extraction facilities. There is a strong feeling
among Horoshans that people should live with their work, which leads
to the arcs being set up in thoroughly mixed commercial/residential
sections. The resource collection cities are sort of an extreme case
of this, since this drive results in the establishment of a complete
city to support the workers of each new project as it is started.
Once established, an arc-city can remain mostly self-sufficient even
after the resources run out, so their is little pressure to close
these settlements. Offworlder joke about the 500,000 person resource
extraction facilities: How many Horoshans does it take to change a
light bulb? An entire city...

The physical conditions on Horosho are unusual. With the broad
central band of oceans subject to boiling during the day, and with
cold rain constantly falling in the night zones, atmospheric travel
with grav vehicles is considered to be too hazardous to bother with.
Transport between cities is by surface vehicles, and since roads are
difficult to maintain, all intercity transports are either legged or
tracked. Large tracked crawlers of starship displacements engage in
scheduled travel between cities on the same land mass. Travel between
the northern and southern hemisphere cities is by trans-atmospheric
grav craft, which is not economically competitive over the shorter
intracontinental runs.

Some institutions are carrying on research on terraforming.
Limited success has been achieved so far in seeding the oceans with
genetically tailored algaes and other single cell life forms.

The original colony was set up in 678 by a dissident group from
Trin. Little trace of their original philosophy remains, except for
an introspective bent that keeps people expanding the arcs rather than
emigrating to some more desirable planet.

The current ruler is Admiral Bolton Gannivar, who was voted into
power in the planetary general elections in 1103. The major thrust of
his foreign policy has been to acquire or sponsor offworld coloniza-
tion projects. (See below). His domestic policy centers around the
need to expand industrial capacity sufficiently to allow manufacture
of an exportable surplus. No export of food is permitted. Offworld
visitors must post a Cr10,000 departure bond before leaving the star-
port.

Colonization Project--The prime effort has been a preliminary
survey of Dawnworld in District 268. Dawnworld has remained uncolo-
nized to the present due to a cluster of related ecological factors.
On a microlevel, most humans experience an allergic reaction to common
Dawnworld pollens. In addition, in some regions, airborne spores
exist that will sprout in human lungs. Most plants use L-rotary sug-
ars and are nutritionally useless. the fauna in the planet's current
epoch runs to dinosaur-like creatures, the largest of which pose a
threat to humans from sheer size. In many of the smaller animal
niches, cold blooded creatures predominate, allowing for a much higher
carnivore population that would otherwise be the case. Perversely,
while humans are poisonous to native creatures, they also smell tasty.



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