Sector General Information



Vland Sector / General Information

  • Credits
  • Sector Data
  • Library Data
  • The Answerin
  • The Thaggeshi

    Credits

    Vland Sector - Credits
    ----------------------
    
    The Classic/MegaTraveller version of the Vland Sector was
    covered to some extent in issue 5 of The Travellers' Digest
    put out by Digest Group Publications in 1986. The people
    involved in the Vland write-up from that issue were Nancy
    Parker and J. Andrew Keith.
    
    This sector was later updated by GDW in the Regency Sourcebook.
    Additional work is by Chris Griffen.
    
    


    Library Data

    Library Data
    
    Ansing Foundation
         Located on Vland. The famous Ansing expedition (870-884) explored the
         accessible reaches of the gas giant Annikkithar in the Pretoria system
         (Deneb).
    
    Answerin
         Minor human race native to Answerin/Answerin (Vland 0431). Refer to
         Answerin section in this text for additional information.
    
    Argushiigi Admegulasha Bilanidin (AAB)
         Literally translated as the "Vilani Repository of All Knowledge,2 the
         AAB is located on Vland in the city of Ishimaga. The AAB (and its
         museum) is perhaps the most respected scientific and research body in
         known space. It is a museum, library, research center, and publishing
         house rolled into one. Not only does it collect samples and written
         materials from all over the explored area of the galaxy, but it also
         publishes an encyclopedia known as the Argushiigi Admegulasha
         Bilanidin. The vast stockpile of information to be found here is far
         beyond that available anywhere else in the Imperium, and thus the AAB
         has become a sort of 'clearing house' for new inventions and patents.
         Its giant database is freely available to scholars and researchers who
         come to Vland.
    
         The personnel and resources of the AAB also form the backbone of the
         faculty and learning materials of Kasiiga University. Although the AAB
         sponsors very few outside research programs, it maintains a vast
         network of laboratories on Vland. Due to the often conservative nature
         of the AAB, individuals who find employment here are likely to be
         investigating already existing phenomena, rather than breaking new
         scientific ground. The AAB was instrumental in providing patent and
         technical information to help with the post-Collapse reconstruction of
         Vland.
    
    Gaakish
         Vilani capital world for the sector now known as Antares.
    
    Gaakuuru
         Famous Vilani poet of the Colonial Period (c. -4000.)
    
    Gaaruud, Baarid
         Ancient Vilani composer.
    
    Gashukubi
         3Certain death" in Vilani. See Meson Gun.
    
    Hoplites (Marmotophagus var.)
         A large, heavily-armored intermittent found on many worlds throughout
         the territory once ruled by the Vilani Empire. The homeworld is not
         known with certainty, since early Vilani colonizations and subsequent
         settlement efforts resulted in hundreds of worlds with mixed
         biochemistries. Because of the carapace and horns, the hoplite is
         believed to have originated on a world with many large predators. This
         and other factors have limited the possible worlds to less than a
         dozen, mostly in Vland sector. Adult hoplites weigh about 1600 kg. and
         are usually about 2.5 meters long and one meter wide at the shoulder.
         They are bilaterally symmetrical, homeothermic hexapods, with a closed
         circulatory system incorporating a three- chambered heart. The most
         notable feature is the thick, articulated carapace (with many
         projecting horns) covering the dorsal surface of the animal's body.
    
         Hoplites are solitary animals, usually feeding on small, burrowing
         animals. They locate the burrows by smell, and probe within them using
         a tough, extendable proboscis. When the prey is located, the proboscis
         grabs it, extracts it from the burrow, and conveys it to the mouth,
         located on the underside of the head. When not in use, the proboscis
         is pulled back under the head.
    
         The paired structures on either side of the proboscis are extremely
         sensitive feelers used to detect the vibrations of am approaching
         predator or the faint sounds made by a burrowing animal. The forward
         facing horns are sometimes used to enlarge a burrow to make inserting
         the proboscis and extracting prey easier.
    
         When attacked, the hoplite will attempt to run. If cornered, it will
         turn on its attacker and begin gyrating its body, slashing with its
         horns. It takes a tough, determined predator to bring down an adult
         hoplite.
    
    Igsiirdi
         Ruling council of the Ziru Sirkaa, which selects a new Ishimkarun.
         Members are elected by the three Vilani megacorporations.
    
    Illuminati
         Secret conspiracy supposed to have controlled Terran history.
         According to some Vilani groups, it controlled the Rule of Man and
         influences the Third Imperium. There is no factual basis for its
         existence.
    
    Ishimaga Genealogical Society
         Members of this group are proud of the high percentage of Vilani blood
         flowing through their veins. Potential members are carefully screened,
         both genealogically and biologically, to ensure that they qualify by
         their racial purity.
         The IGS was formed sometime during the Long Night, but its early
         history is not too well known. Offices of the IGS can be found
         throughout the Imperium, with headquarters at Ishimaga (Lishun: 0101).
    
    Ishuggi
         Archduke of Vland, and later Ishimkarun of the Ziru Sirkaa, the
         Restored Vilani Empire during the Rebellion and Collapse eras. As
         Ishimkarun, Ishuggi restored rule in the traditional Vilani manner -
         by proclamation.
    
    Kaaribilanidin (Vland Club)
         Kaaribilanidin is less violent than many pro-Vilani societies. The
         group is not strictly anti-Terran, but believes that Vland, because of
         its historical status as the capital of the First Imperium, should
         have more direct control over political decisions in the Imperium.
    
         Kaaribilanidin was founded on Vland in 654, shortly after the Civil
         War. It was instrumental in influencing Emperor Zhakirov to reject the
         Solomani Movement's basic positions and to sympathize with Vilani
         nobles.
    
    Kaarike University
         On Vland, part of AAB.
    
    Kankurur
         A large bird of prey native to Vland. Capable of carrying up to 20 kg
         in its talons, the bird was trained and used like the Terran carrier
         pigeon. The kankurur could carry small cargos as well as paper
         messages.
    
    Karunii
         The heads of the three Vilani megacorporations, the "Petit Emperors"
         of the Ziru Sirkaa.
    
    Kesternet
         Plant which grows only on St. George/Vland. A important ingredient of
         anagathic drugs.
    
    Kilati
         Vilani musical form.
    
    Kolzair
         Minor race on Wimorel/Thaggesh (Anakod) (Vland: 3129).
    
    Laskan, Professor Chanis
         Professor of History with Degrees in Vilani History and Linguistics.
         Author of Discourses on Comparative Linguisto-Archeologocal
         Discoveries (1096), The First Imperium: Expansion and Consolidation
         (1100), The First Imperium: The Long Peace (1105), and The First
         Imperium: Watershed and Decline (1110).
    
    Makhidkarun
         Vilani megacorporation. This firm specializes in the entertainment and
         communications industries. It produces musical recordings, two and
         three-dimensional movies, books, magazines, and art reproductions.
    
         The Communication Division produces a wide variety of data processing,
         storage, and retrieval equipment. The Gourmet Foods Division trades in
         all manner of rare and expensive foods, wines, and delicacies. The
         Arean Transport subsidiary operates luxury liners which set the
         standard for fine cuisine and cruises throughout the Imperium.
    
         The mists of the Long Night hide the origin of this company, but its
         founding definitely predates the Third Imperium. The name, at least,
         belonged to a Vilani corporation-cum-government bureau during the
         First Imperium.
    
         Interests
              Communications, computers, entertainment, recreation.
    
         Robots
              Makhidkarun was the most innovative robot manufacturer during the
              height of the Third Imperium. Its research staff was responsible
              for many of the Imperium's significant breakthroughs in synaptic
              processing. In 298, Makhidkarun introduced the first line of tech
              level 13 robot brains. It revolutionized the popularity of robots
              in the Third Imperium by making robots usable by every citizen.
              In 711, it created the first prototype tech level 14 robot brain.
    
         Trade Operations
              Its Arean Transport subsidiary operated luxury liners which set
              the standard for fine cuisine and cruises throughout the
              Imperium. Makhidkarun provided passenger and freight services to
              all the Imperium. Operations were confined to established trade
              routes.
    
         Home Port
              Vland (Vland: 1717) Its territory was the Imperium and coreward
              border sectors including Provence, Windhorn, Meshan, Mendan, and
              Amdukan.
    
              Makhidkarun maintains an important political presence on Vland in
              the New Era and participates heavily in the AAB. The once-proud
              megacorporation waits for the day when once again, it can claim
              its assets and rise from the ashes of the Collapse.
    
         Pre-Collapse Stock Ownership
              Imperial family, 5%; Noble families, 28%; Hortalez et Cie, 28%;
              Investment trusts, 25%; Private, 14%.
    
    Naasirka
         Vilani megacorporation of uncertain lineage. It was in business prior
         to the founding of the Sylean Federation. The Naasirka commercial
         empire has always sought out new fields to expand into.
    
         Naasirka specializes in manufacturing complex electronic devices.
         These include robots, computers, and information storage and
         processing equipment. It is the largest supplier of communication
         equipment to the IISS's Xboat branch.
    
         Interest
              Information retrieval hardware and software, robots, electronics.
         Robots
              Naasirka is the largest robot manufacturer in the Imperium. Its
              robots rarely use innovative technology, but their aggressive
              marketing staff has placed more robots than either Makhidkarun or
              LSP.
              Old Naasirka introduced the Rashush line of robots, the first
              non- military line, 200 years after the Rule of Man was
              established. It is still marketed today. Naasirka retails a
              standard model tech level 15 servant robot with an intelligence
              of 5 and an education of 1 for Cr77,500. Its useful life (at TL
              15) is 85 years.
         Home Port
              Tauri (Vland 1817). Transportation operations are concentrated in
              the Imperium's rimward areas.
         Pre-Collapse Stock Ownership
              Igsiirdi family, 13%; Imperial family, 5%; Noble families, 23%;
              Hortalez et Cie, 11%; Other corporations, 14%; Investment trusts,
              24%; Private, 11%.
    
    Naasirka Endowment
         A high tech scientific establishment which combined hands-on research
         with educational internships. Areas of interest include computer
         hardware and software. Although the administrative offices were on
         Vland, internships were sponsored throughout the Imperium. As the
         scope of the Naasirka Endowment was diminished with the Rebellion and
         Collapse, so did the Endowment bureaucracy. The Endowment offices in
         the Regency continue to operate in the traditional fashion.
    
    Shidaka
         Semi-mythological Vilani hero of the Long Night.
    
    Sharurshid
         Vilani megacorporation. Trades in all luxury goods from all parts of
         the Imperium and many areas beyond. It has very little manufacturing
         capability -- its starships have always been its major source of
         income.
         Sharurshid traces its lineage back to the First Imperium. During the
         Interstellar Wars, Sharurshid was the major bureau in the First
         Imperium's rimward sectors. Interests: Trade and speculation, luxury
         goods. Most rare Terran wines and spirits travel on the starships of
         Sharurshid.
    
         Pre-Collapse Stock Ownership
              Sharurshid trust, 46%; Imperial family, 3%; Hortalez et Cie, 14%;
              Other corporations, 14%; Private, 15%.
    
    Shugilii
         "Food-processor" class in Vilani society.
    
    Shurshi cloth
         This delicate, iridescent material is strong for its weight, and a
         shurshi garment retains its beauty for many years. This fantastically
         expensive substance is produced by an insect native to Zurrian/Vland
         which has been altered and conditioned to spin its webbing in sheets.
         The cleaned cloth is shipped beyond the sector - for those who can
         afford it. Attempts to raise these insects elsewhere have failed.
    
    Shuulamane
         The creature is ugly and rodent-like, with dull greenish- gray fur
         covering its body, except for the head, which is smooth and has no
         apparent ears. The most obvious feature of the shuulamane is the
         product of its two powerful scent glands, used to mask carrion and
         prevent other species from interfering with its find.
    
         Unfortunately, the shuulamane reproduces quickly, with up to four
         litters of six to ten young each during Vland's long year. The
         shuulamane can be found in almost every region of Vland with a
         temperate climate, although eradication of the species in the larger
         cities has been mostly successful.
    
         Native to Khula (Vland 1920), the shuulamane was accidentally
         introduced to Vland around -2450. The animal is now so common (and so
         obvious when encountered) that most Vilani do not realize that the
         shuulamane is not a native species.
    
         The shuulamane is the subject of many Vilani proverbs and folktales,
         all attesting to the animal's vices of stupidity, laziness, cowardice,
         foul odor, and lack of cleanliness. Encounter statistics: 1
         carrion-eater, 3kg, 2/2 hits, no armor, 3 teeth, A9 F3 S3.
    
    Signal GK
         Abbreviation for Gashimeku Kaalarin, Vilani for 'vessel in distress.'
         The code signal GK originated on Vland as a distress signal in
         maritime and aviation activity: it was one of the standard
         communications codes of the First Imperium. When the Second Imperium
         succeeded it, signal GK was retained as a distress signal co-equal
         with the Terran SOS and Mayday signals.
    
         The Imperial Navigation Act of 103 requires all vessels, whether
         military or civilian, to respond to the GK, SOS, or Mayday signals,
         provided such response does not endanger the ship and crew of the
         responding vessel.
    
    Society for the Protection of Terra
         Members recommended that Terra be kept under Imperial rule, and not be
         allowed self-rule again. They argue that since humaniti originated on
         Terra, the world should be administered as a preserve by the Imperium,
         and not be given the chance to rebel again, "endangering our glorious
         heritage and the planet of our origins."
    
         Admiral Donald Mason founded SPT in the 1050s, several decades after
         the Solomani Rim War. In the pre-Collapse era the group was strongest
         in the Vland sector.
    
    Tahavi
         A race of aquatic mantas on Tahaver (Vland: 2017). A Vilani sublight
         expedition discovered them in -9310 -- they were the first intelligent
         race the Vilani encountered.
    
    Thaggeshi
         Minor human race from Thaggesh/Thaggesh (Anakod) (Vland: 2530). Refer
         to Thaggeshi section in this text for additional information.
    
    Vekkur
         Vilani religion believing a Supreme Being applies a universal law to
         judge the conduct of all sentient life. A believer's fate in the
         afterlife depends on understanding and observing that law. Members use
         no holy symbols, but always wear some form of white garment.
    
         Most noted as pacifists, the Vekkur believe that all things have an
         equal right to live. They seek to never harm life, and will not kill
         under any circumstances. The name Vekkur comes from a mythical Vilani
         creature able to cure disease which the Supreme Being sent as proof of
         his existence.
    
    Vilani
         The earliest starfaring human subrace. The typical Vilani is about 1.7
         meters in height and weighs about 70 kilograms (slightly smaller than
         Solomani). Purebred Vilani (of which few remain) generally have a
         medium complexion, with light brown to black hair. Gold eyes are also
         a common trait. Vilani blood types are C, D, M, N, and O, with types C
         and N dominant.
    
         Today, the term "Vilani" is much more cultural than racial (unlike
         "Solomani".) A culturally pure Vilani believes strongly in the team
         approach to nearly all problems of any significance. To a Vilani, the
         lone merchant is a fool - personal risk is a thing to be minimized,
         not relished. The best way to minimize such risk is to enter into the
         task as a group.
    
    Ziru Sirka Imperial Library of Enlugal
         Enlugal is one the two most important cities on Vland. This library is
         the oldest continuously open in explored space.
    
    Zirunkariish
         One of the largest insurance underwriters in the former Imperium and
         now in the Regency. This banking and investment house prefers
         investing in various trusts rather than in other megacorporations. The
         noble Shiishuginsa family founded Zirunkariish in -425. In 679,
         Antiama, a member of the family, married the Emperor Zhakirov.
         Interests: Capital investment, real estate, insurance.
    
         Pre-Collapse Stock Ownership
              Imperial family, 18%; Shiishuginsa family, 29%; Noble families,
              12%; Sharurshid trust, 17%; Hortalez et Cie, 7%; Investment
              trusts, 8%; Private, 9%.
    
    


    The Answerin

    THE ANSWERIN
    
    Homeworld
    
    Answerin (Vland 0431) orbits a close binary system composed of a huge A7 II
    star and a main sequence GO V star. The combined ultraviolet radiation
    output of this pair stimulated massive melanin production.
    
    Physiology
    
    Like most MHRs, the physiological differences from Solomani-Vilani norm are
    slight. Rather, it is societal, cultural, and psychological differences
    that set the Answerin apart from the rest of humaniti.
    
    Height
    
    Given the lower gravity of Answerin, the humans from that race are somewhat
    taller than most humans. The average Answerin male measures about 1.9
    meters tall , and the average Answerin female measures about 1.8 meters.
    
    Weight
    
    Additional mass comes with that height. Males average about 75 kg, and
    females only slightly less than that. Because of lower gravity, their
    weight, however, is only two-thirds of that.
    
    Appearance
    
    All Answerin have dark brown or black skin tones. Hair color is likewise
    dark, with wavy hair three times as likely as straight hair.
    
    Answerin faces are marked by slight epicanthic folds over their eyes as
    protection against the light of their twin suns. These folds give some
    individuals a squinting appearance, while others just seem tired.
    
    Diet
    
    When the Ancients transplanted proto-human stock to Answerin, there was
    very little highly developed animal life preset. (This remains true to the
    current day.) The Answerin developed a fairly strict vegetarian diet.
    Native biochemistry on Answerin is, however, digestible by humans, so there
    is no need for extensive food preparation. Their vegetarian ways have
    become socially ingrained. They have no desire to eat meat, and - were they
    to do so - would become ill until their body became used to a carnivorous
    diet.
    
    Rest
    
    The local day is slightly longer than 25 standard hours. They now divide
    their day into two eight-hour periods and one nine-hour period. Since
    Answerin is a hot world, the nine-hour night period is used for work, while
    the eight-hour periods are used for rest and sleep. Answerin have little
    trouble adapting to standard 24-hour days, although most Answerin prefer to
    work in the evenings.
    
    Reproduction
    
    Females bear live infants after an eight-month gestation period. The
    shorter pregnancy and larger pelvic structure of Answerin females is a
    result of the generally larger size of Answerin children. Multiple births
    are rare, and are regarded with quasi-religious awe even today.
    
    Senses
    
    Answerin senses are about average for human norms in most respects. The
    eye's epicanthic folds protect them from higher intensities of light and
    their nocturnal habits give Answerin a better than average level of night
    vision.
    
    Anatomy
    
    Answerin exhibit no other deviations in anatomy besides those already
    mentioned. Blood types are H, M, N, and Z, with H and N being the most
    common.
    
    Lifespan
    
    Somewhat shorter than those of other humans. The average Answerin lives for
    approximately 65-75 years. None are recorded to have lived beyond an age of
    95. Since the period of Answerin's revolution around its stars is slightly
    more than 95 years, several superstitions have evolved concerning the
    relationship between lifespan and the local year. As such, Answering
    generally begin their careers at an earlier age. Most enter educational
    facilities at the age of 14. Many begin their careers at this age as well,
    entering the career at the equivalent of 3journeyman2 status.
    
    Psychology
    
    Since they differ very little from other humans physiologically, psychology
    becomes very important in differentiating them. It is how the Answerin
    think and look at the universe that sets them apart.
    
    Fear
    
    Foremost and Answerin psychological traits is the belief that fear in any
    form, from sheer lack of confidence through anxiety to terror, is simply a
    disease of the mind. Fear has no ontological reality; rather, it is a
    corruption, a cancer on the usual and natural calmness of the human mind.
    Like any disease, then, fear must be eradicated to better the human
    condition.
    
    Since fear attacks the rational faculties and renders one susceptible to
    error, this disease is the worst of all diseases. Many other illnesses also
    stem from fear. Thus, to eradicate fear means to eliminate a host of other
    human problems.
    
    The Answerin place great stock in the human mind's ability to overcome
    physical difficulties. Humaniti's intelligence and rationality are what
    separate it from plants and animals. Fear clouds reason and makes one think
    improperly. The Answerin believe a calm and tranquil mind is capable of
    great feats. Pain and fatigue result from laxity of the mind. With proper
    training and mental discipline, anyone can overcome such merely physical
    ills.
    
    It is a weak will and undisciplined mind that separates common men from
    heroes. Conquering the frontiers of the human psyche, the Answerin believe,
    will enable them to better master themselves physically, and with that
    mastery comes freedom from the physical. This is how the Answerin view
    human happiness.
    
    The Answerin, then, sometimes appear as very self-assured and smug to
    outsiders. They know that there is truly nothing to fear except fear
    itself. This makes it difficult for others to get along with Answerin.
    Their confidence can be overbearing, and more than a few Answerin are
    deemed by outsiders to be conceited and arrogant. This is really a poor
    interpretation; Answerin merely look at stressful situations with a
    rational detachment and conclude that nothing, least of all efficiency and
    success, is to be gained by giving into the corruption of the mind known as
    fear.
    
    By no means are the Answerin stoic. They display the full range of human
    emotion in the usual ways. Nothing akin to fear, however, means anything to
    them.
    
    Philosophy
    
    A curious result of this lack of fear is the lack of any developed religion
    as known on other human worlds. The Answerin do not need the comforting
    aspect common to many religions. Instead, they are quite content with an
    almost fatalistic view of the universe.
    
    The way things happen in the universe is judged to be quite proper and no
    amount of worrying will change that. Several philosophies take the place of
    religion, and reconcile Answerin to their place and fate in the universe.
    They all teach the idea that the mind is supreme and can affect matter for
    the better. Others usually find Answerin philosophical viewpoints rather
    bleak and cold.
    
    Adrenaline Surges
    
    The Answerin are renown for their fighting skill. This dates back to the
    days of the Vilani Ziru Sirka, when the Vilani used Answerin as shock
    troops and marines. This skill in fighting has two bases. First, the
    Answerin psychology is such that toughness and resistance to pain are
    commonplace among Answerin soldiers. Couple this with the discordant nature
    of Answerin nature generally, and one has a formidable fighting man.
    
    However, the Answerin have another means by which to increase their
    fighting skill. Every Answerin can, at will, produce an adrenaline-like
    reaction in his or her bloodstream. Like most adrenaline reactions among
    humans, this surge allows the Answerin to gain better strength and
    dexterity to meet danger. Unlike normal adrenaline rushes, this results not
    from fear or danger since such is meaningless to the Answerin.
    
    This reaction produces effects far greater than normal adrenaline surges.
    An Answerin rush lasts about one standard minute. During that time the
    Answerin's strength, dexterity, and general endurance to pain increase
    prodigiously. He must rest after that minute, however, because the rush is
    tiring. Another surge cannot be willed until one standard hour has passed.
    The adrenaline rush is one of the keys to the deadliness of Answerin
    troops.
    
    The exact origin of the ability is still open to debate. Some suggest that
    it is simply a naturally evolved ability. Since adrenaline rushes are
    usually associated with fear or danger, and the Answerin both disdain fear
    and have no animals large enough to cause them great danger, that theory is
    often discarded. Others point out that the ability is unique to the
    Answerin.
    
    As expected, the Ancients are often offered as a possible explanation. The
    Ancients, as far as is known, never used humans as soldiers. So why would
    they have geneered such an ability into the Answerin? Still, our knowledge
    about the Ancients is scant at best. We cannot disavow this possibility.
    
    Society and Culture
    
    Answerin society at its most basic is like many other human societies. The
    family is the basic social unit. A single parent and large numbers of
    children are the norm. Children are an important part of society since the
    infighting that characterized early Answerin history made large populations
    necessary.
    
    There is a fair degree of equality between the sexes. Labor was never
    divided on the basis of gender: it is seen as irrational and inefficient to
    place people in roles on any basis except expertise. Both parents share in
    the responsibility of raising children and instructing them in Answerin
    ways.
    
    Democracy is their traditional form of government. Each adult is given the
    right to decide about government matters. Rational human minds, unfettered
    by fear, should be able to properly order state affairs and create just
    laws to further human minds from cares and worries.
    
    From earliest time, individual voters have been their own representatives,
    voicing their opinions and ideas in a folk moot. Representative structures
    were established as populations grew, and Vilani influence added the idea
    of a bureaucracy. The size of any established bureaucracy is small by
    Vilani standards, but that they exist is due to Vilani influence.
    
    Answerin society has always been extremely discordant: factionalism is the
    norm. The planet was divided into very many small independent states before
    Vilani contact. Only Vilani influence established a world government.
    
    Without the usual fear of death that most people feel, the Answerin often
    failed (and continue to do so), to realize the potential loss involved in
    warfare. Answerin history is one of war after war as well as various other
    forms of discord. Although their society as a whole was relatively stable
    (not changing in its basic form or assumptions), the status and power of
    various Answerin states varied with the year. Warfare has also hardened the
    Answerin psyche. Although their lack of fear occurred first
    chronologically, the warfare and infighting further strengthened this
    tendency in the Answerin people.
    
    The basic dichotomy within Answerin is this: there is equality of
    treatment, harmony, and a democratic spirit within certain small groups,
    but there is much fighting outside those groups. The advent of world
    government has sublimated and redirected this fighting. Various government
    departments are often at odds with one another and with various occupations
    (through their guilds and unions). Adding the Vilani-influenced idea of
    bureaucracy creates a pretty frightening picture of Answerin government.
    The Answerin people, however, are individualistic enough to survive without
    governmental help and also libertarian enough not to want it.
    
    Languages
    
    The original group of humans whom the Ancients transplanted from Terra
    probably spoke one language. After the Final War, the humans began to
    explore their world. Language diverged as groups took up new locations.
    Eventually they spoke several different dialects which were only vaguely
    intelligible to speakers of another dialect. While related by root words
    and grammar, the dialects were quite different in vocabulary. All were
    particular languages: the individual word particles don't mutate in any
    fashion. Only placement and modification by other words changes their
    meaning in different sentences.
    
    War and conquest eventually reduced the number of dialects to four. They
    are commonly known as North, South, East, and West Answerin, based more or
    less on their original locations. When the Vilani began travelling the
    stars and imposing their ways on other worlds, Vilani became a widely
    spoken language.
    
    The present world government had its basis in the nation which spoke North
    Answerin. Together with some Vilani borrowing, this language became the
    world's official language. Galangic has had little influence on the North
    Answerin tongue. Only North Answerin and Vilani are spoken by any large
    number of natives, but all four greater dialects (and some smaller ones)
    still exist.
    
    Proverbs
    
    Symi swary thea analywa swary wa.
         Only fear is to be feared.
    
         This proverb, showing their disdain for fear, is slightly sarcastic.
         The Answerin do not really fear even fear. They understand its
         potential dangers, but prefer to avoid it rather than fear it.
    
    Swary thea renniwy ansher wa.
         Fear is the death of humanity.
    
         The Answerin believe that avoiding fear is what sets men apart from
         animals. To give in to fear is the death of one's humanity.
    
    Shery hythi canerwas.
         Mind above matter.
    
    The Answerin firmly believe the intellect has powers beyond the purely
    physical. By training one's mind, one can achieve control of one's body and
    remove the possibility of falling into fear.
    
    Mental Diagnosis
    
    The science of psychiatry is highly developed among the Answerin. The
    present-day Answerin lack of fear is the product of thousands of years of
    psychiatric and psychological research and treatment. Their
    mind-over-matter philosophy definitely influenced the development of
    Answerin psychiatric and psychological methods. Many breakthroughs in
    physical medicine came from observing the effects which mental medicines
    had on the body. They have also developed several devices that allow them
    to further explore the human psyche, and decide on the best treatments for
    various mental and physical ailments.
    
    One of the major devices is a portable unit somewhat like an Imperial
    stress detector, but much more sophisticated. This device allows a
    qualified operator to detect stress and anxiety levels. Appropriate actions
    can then be taken. Because the device borders on psionics in its operation,
    its sale and use were restricted to Answerin in the pre-Collapse era.
    Illegal versions could, however, be found throughout Imperial territory.
    
    History
    
    Due to space limitations, Answerin history will be presented in annotated
    timeline form.
    
      Imperial Year                         Description
     -300,000        Ancients transplant humans to Answerin.
     -12,000         Tribal and linguistic groups begin to develop.
     -8,000          Warfare common among tribes.
     -7,000          First multi-tribal states develop.
    
     -6,500          Vilani establish preliminary contact with the primitive
                     Answerin.
     -6,300          Vilani influences begin establishment of larger states.
     -6,200          Technology rapidly increases to TL 3.
    
     -6,000          Vilani set up first Answerin world government, controlled
                     by the North Answerin state.
    
     -5,400          Vilani Consolidation Wars begin. Control of Answerin
                     world government tightened, as TL rises to 5.
    
     -4,000          Answerin at TL7; development halted by stagnant Vilani
                     influence.
     -2,204          Rule of Man frees Answerin from Vilani dominance.
     -2,000          Answerin reach TL 9.
     -1,776          Long Night begins.
    
     -1,500          Answerin regress to TL 3; world government collapses and
                     world reverts to multiple states.
    
     -25             Vilani scouts recontact Answerin; begin campaign to
                     increase world technology.
     0               Answerin at TL 5 again.
     30              TL 7
     65              TL 9
     130             TL 10
     325             TL 13
     750             TL 14
     1,060           TL 15
    
     1,116           Strephon assassinated. Archduke Ishuggi declares loyalty
                     to Third Imperium.
     1,118           Vland declares independence, and Answerin follows suit.
    
    Character Generation
    
    Initial Character Generation
    
    The same basic characteristics used to describe other humans apply to
    Answerin. Initial values range from 2-12.
    
    Answerin have both a surname and a given name. The surname comes first and
    the given name second. A few sample Answerin names are:
    
         Male - Theri, Aqanany, Swemwas, and Heshanwy
         Female - Anyly, Penniwar, Symthea, and Qensheri
    
    Social Status
    
    Represents the level of respect according the individual by other Answerin.
    An initially generated SOC of B+ does not indicate Imperial nobility. An
    individual whose SOC increases during generation to B+ is considered an
    Imperial noble.
    
    Homeworld
    
    The only possible homeworld for Answerin humans is Answerin (Vland 0431).
    They have no extraplanetary colonies.
    
    Career Types
    
    Answerin characters may choose any career except for barbarian, but
    military careers are the most common. Relatively few Answerin become
    diplomats, bureaucrats, or scientists. Doctors tend to specialize in
    psychiatry.
    
    Gaming Adrenaline Reaction
    
    Any Answerin may, simply by willing it, increase his or her life force by
    three for 10 combat rounds (in TNE rules, multiple all physical location
    hit totals by 1.5).
    
    Afterwards, life force returns to the initial level minus 3 (one half the
    initial physical hit location level) for one hour. After that hour has
    elapsed, the individual may choose to increase his life force again.
    
    Example: An Answerin with a life force value of 3/5 would become 6/5 for
    ten rounds and 3/2 for an hour (an Answerin with a "abdomen value" of 24
    would have it increased to 36 for ten rounds then than 12 for the following
    hour).
    
    Any surprise attacks made against an Answerin get the first round of normal
    attack (after surprise has been lost) at the Answerin's normal life force
    level. This is because the Answerin must consciously will the increase, and
    that action takes one complete round.
    
    Answerin in the New Era
    
    The Answerin have engaged in limited interstellar contact since the
    Collapse. They have maintained jump-1 technology, but due to the adversity
    they faced in simply maintaining their own ravaged homeworld, they have not
    to date made major inroads to reestablish any semblance of the former
    Vilani empire.
    
    During the Rebellion, the Answerin swore fealty to the Imperium and then
    the Restored Ziru Sirkaa. Since the Collapse, and their estrangement from
    both entities, the Answerin have struck out on their own, reestablishing
    their own identity. Though the situation has not yet presented itself, the
    general consensus on Answerin is that they will remain independent in the
    future. No longer do they intend to serve under the yoke of Vilani rule if
    it can be helped. Though they share a common culture and heritage with the
    Vilani to a certain extent, the Answerin envision a more federative
    government should some form of interstellar community be reestablished at a
    future date.
    
    In the meantime, the Answerin lend their services where they may, in
    particular to the small but ambitious Pirroman fleet as ship9s troops.
    
    


    The Thaggeshi

    THAGGESHI
    
    The Thaggeshi are a minor human race in Vland sector, originating from the
    trinary Thaggesh system (2530).
    
    Physiology
    
    To speak of Thaggeshi physiology is somewhat difficult since the members of
    this race display a wide range of variation. While the range of genotype
    variations is by no means as extensive as among the Solomani, the range is
    much larger than has come to be expected among the minor human races. This
    variation is one thing that sets the Thaggeshi apart from the other MHRs.
    
    Height and Weight
    
    Thaggeshi possesses a marginally lower gravity than 1G, and this has
    affected the Thaggeshi physique. The average Thaggeshi stands about 1.65
    meters tall and weighs about 65 kilograms. Females stand about 1.55 meters
    tall and weigh around 60 kg. By no means, however, does this average
    preclude variation. Depending on the region of Thaggesh from which they
    come, Thaggeshi exhibit a great deal of variance. The aforementioned is
    merely a statistical average.
    
    Appearance
    
    Again, one cannot make generalizations. Most Thaggeshi have somewhat
    swarthy skin tones (given that Thaggesh is part of a trinary star system).
    Those from more northerly regions have lighter skin tone, while equatorial
    and southern Thaggeshi have darker skin.
    
    Hair is usually dark, even among northern Thaggeshi, and straight hair
    predominates. A chance mutation gave about 5% of the Thaggeshi population
    platinum-colored hair. This hair color looks more striking among the
    dark-skinned inhabitants of the equator and farther south.
    
    Diet
    
    The Thaggeshi exhibit omnivorous dietary habits. The native life is not
    completely compatible with human biochemistry. Consequently, the Thaggeshi
    learned (or were taught by the Ancients) the skills needed to make the food
    ready for human consumption. Unlike the Vilani, however, no shugilii-type
    class developed, since the Ancients also transplanted to Thaggesh a few
    animals like the bovine herbivore called an ashat which has become
    domesticated and a staple of the Thaggeshi diet. Thus, the Thaggeshi
    subsist on both specially-prepared native foods and a few transplanted
    animals and plants.
    
    Reproduction
    
    Thaggeshi differ little from Vilani-Solomani norms. Females bear live
    infants after a nine-month gestation period. Their lower level of medical
    knowledge resulted in a number of taboos and superstitions about pregnancy
    and childbirth, some of which survive to this day. Chief among these is the
    belief that the unborn child is capable of contact with God before birth.
    Thus, how the child kicks or moves has been interpreted in various ways as
    auguries and divinations coming directly from God. Other, similar ideas
    persist despite Thaggesh's technological advancement under Vilani
    supervision.
    
    Senses
    
    Thaggeshi senses are about the same as other humans: they show no real
    differences in sensory abilities. They believe, however, that there are six
    senses, not five. This sixth sense is somewhat analogous to common sense.
    They say this sense gives them their innate ideas about the world around
    them.
    
    The Thaggeshi do not adhere to the "blank slate" theory of epistemology.
    Instead, they believe that one is born with certain ideas, and that one can
    come to conclusions about the universe from extrapolating those ideas.
    
    Anatomy
    
    No major deviations from norms found elsewhere. Like the Zhodani, however,
    they have only 32 teeth. Their teeth are somewhat larger than Solomani and
    Vilani teeth. Blood types include F, G, H, N, and P, with the dominant
    types being F, G, and H.
    
    Lifespan
    
    Typical lifespan is between 80 and 90 years. Thaggeshi with mixed Vilani
    blood and those who live in the northern latitudes show greater longevity.
    The reason for the latter has been deduced to be dietary, since these
    Thaggeshi eat native wildlife almost exclusively: the ashat cannot survive
    in the colder climes.
    
    Psychology
    
    Despite the lack of homogeneity among the Thaggeshi in physical terms, one
    is somewhat surprised by the existence of what one might call a Thaggeshi
    mindset. Yet the Thaggeshi do have several aspects of their psychology that
    one finds all over their homeworld.
    
    The extent to which one adheres to this way of thinking determines
    membership in the Thaggeshi community. Offworlders of even non-human
    extraction who follow Thaggeshi ways would be considered more of a "true"
    Thaggeshi than a human from Thaggesh who had abandoned the traditional
    ways.
    
    First, Thaggeshi are a very traditional people. They have great respect for
    their ancestors and their accomplishments. Ancestor-worship is a common
    form of piety: most Thaggeshi have small shrines in their homes dedicated
    to their famous and influential ancestors. Thaggeshi are rather slow to
    change. If something works, there is no reason to change it in any way.
    Early Vilani explorers found this aspect comforting. Unlike the Vilani,
    however, the Thaggeshi have rather ritualized their respect for tradition.
    Many taboos and superstitions still exist, because they have always existed
    and they seem to be in keeping with the truth.
    
    Second, ritualism and traditionalism have made Thaggeshi society somewhat
    stagnant. When the Vilani contacted them, the Thaggeshi had been at tech
    level 1 for several thousand years. Even the Vilani considered them
    somewhat backward and plodding. Under their influence and encouragement,
    Thaggesh has advanced in technology without any real change in the basic
    Thaggeshi mindset.
    
    Third, technology is seen as another form of magic. The principles are a
    little different, but the basic concept is the same. Technology is kept in
    the hands of a few, but is used for the benefit of the whole. Thus,
    technology is not used as a means to enslave lower classes. In keeping with
    their shamanistic past, the Thaggeshi merely passed control of this new
    magic onto a special group.
    
    Fourth, Thaggeshi have great respect for their planet and its nature. From
    earliest times, the Thaggeshi have been acutely aware that upsetting the
    delicate balance of their planet would result in their deaths. With only a
    few animals edible without preparation, one tends to be very much concerned
    about keeping those plants and animals healthy. One reason that magic and
    technology were always kept in the hands of a few was to prevent its
    misuse.
    
    In this way, the Thaggeshi developed a kind of ecological mindset that is
    often found among primitive peoples. The advance of technological
    sophistication has not altered this thought pattern as it often does in
    other races. Such would not only be a violation of tradition but just plain
    stupid.
    
    Society and Culture
    
    Society revolves around tradition. The government of choice is autocracy.
    The autocrat knows, however, that abusing power would not be good for him
    or his people. One might call Thaggeshi government an "enlightened
    despotism."
    
    The concept of tyranny is one that the Thaggeshi do not really understand.
    For this reason, the events of the Rebellion seemed very odd to the
    Thaggeshi. First, they do not comprehend the idea of killing a leader.
    (Such has never occurred in Thaggeshi history). Second, they don't
    understand there being such a thing as a bad leader.
    
    Thaggeshi society has no really distinct classes with the exception of the
    priestly class of technologists and the rulers. The remainder of the
    population has no distinctions other than that of occupation, and one can
    easily change occupations. No lower class really exists, since Thaggeshi
    mindset holds that one should help the less fortunate. This principle is a
    logical extension of the governmental principle of enlightened despotism.
    If one were to ignore the less fortunate when one is himself able to help,
    then someday one may be in the same situation and without anywhere to turn.
    Furthermore, society as a whole would be seen as failed in some way if a
    lower class were allowed to develop.
    
    The priest/technologist class is charged with the handling and advancement
    of technology. Entrance into this class is determined through various
    traditional divinistic methods at birth. These people are trained from an
    early age in the ways of technology and its proper uses in society. The
    remainder of the population has little or no understanding of technology
    beyond what they need to lead their daily lives. Even then, what the
    Thaggeshi may know is mostly by rote and of a "black box" mentality. This
    stems not from any specialization ideal like the Vilani, but rather from a
    desire to use technology properly.
    
    To many, the Thaggeshi seem a living clichi, the noble savage living in
    harmony with nature. Such a picture is not entirely accurate, but the ideal
    does not exactly reflect the reality. Thaggeshi society is certainly
    harmonious and well-ordered, but at the expense of creativity and
    innovation. One may see the Thaggeshi society as an ideal, but most people
    would probably prefer their own way of life, whatever its problems.
    
    As an interstellar society, the Thaggeshi have had a difficult time of
    things. Trying to prevent outside contamination of ideas is very difficult
    and well nigh impossible. Thus, it is conceivable that Thaggesh may very
    well undergo an upheaval in the future. Given the nature of the Thaggeshi
    people, such a revolution could be very dangerous indeed.
    
    Thaggeshi in the New Era
    
    Because technology is used in such a limited fashion in Thaggeshi society,
    the Thaggeshi were able to survive the onslaught of Virus much better than
    most other inhabitants of Vland Sector.
    
    The priest/technologist class quickly and efficiently determined which
    technological elements were at fault and removed them from use.
    
    As a result of these actions, the listed technology level of 9 reflects the
    use of non-computer technology. Thaggeshi computer technology would be more
    accurately described as TL 8.
    
    Employing only a few squadrons of SDBs in defense against Vampire Fleet
    attacks, the Thaggeshi have not reestablished any form of interstellar
    communication and, in fact, see no need to. They are content to live out
    their lives apart from the interstellar community as they had for millenia
    before first contact with the Vilani.
    
    




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