From the Ashes

From The Ashes is a short supplement for the Cepheus Engine (‘CE’) and the Traveller SRD (‘SRD’) published by Stellagama Publishing written by Omer Golan-Joel. It covers five expansions characters united by the theme of character death and recovering from fatal injuries.

From the Ashes

It firstly adjusts the usual meaning of ‘character death’ within normal play.  If all three physical characteristics are reduced to zero, instead of rolling up a new character, From The Ashes provides straightforward rules for rushing a character to trauma surgery and recovering. But the devil is in the detail: there may be some permanent new  injuries. This can add history to characters – the loss of a limb or eye makes them more interesting.

Secondly there is an adjustment to character generation, replacing the standard injury table which draws upon the definitions carefully established in the first expansion. It makes character injury during generation harsher but with more detail.

The supplement then provides for simple optional rules in combat for critical hit bonuses for Effect 6 hits, aligning hits against personnel with hits against vehicles. This does make the game generally more lethal.

Finally, two higher technology solutions to near-death injuries are presented: Cybernetic replacements at TL12, and complete body renewal at TL16. However, both come with possible serious side-effects in the spirit of the trauma rules.

At 15 pages total with 10 pages content, this is a very readable supplement that offers a variety of interesting expansions for characters who suffer from fatal injuries and have one last roll of the dice depending on the TL of their surroundings and the skill of the doctor operating. At the same time, character generation and combat get a bit more fatal. The result can be used by Referees to rescue NPCs from death but now they have one leg, or are blind, bitter and have history with the PCs.

But, of course, the primary aim is for PCs to have options to trade death for the possibility of an interesting set of scars.

Elite: Legacy

Elite: Legacy is the science fiction book that came with the Elite: Dangerous game. It is written by Michael Brookes who is also quite active at the Frontier Developments Forum.

It is a really good story set in a universe that I love. The asteroid mining colony of Freeholm is experiencing some troubles… They hire some protection for their colony and it’s visitors. It gets really interesting and deadly.

elite_legacy

However, this book needs some serious editing. I cannot believe that they released it in this state. There are not only lots of spelling and grammar errors. There are even parts of the book that are contradicting other parts of the book.

Cepheus Engine

The Cepheus Engine. What is it? It is a new set of Traveller rules from Samardan Press that doesn’t say that it is Traveller. (But it is Traveller.)

Traveller

The rules look very much like a cleaned up version of Classic Traveller, book 1-3 plus supplement-4 and selected parts from book 4 (PGMP and FGMP) and 5 (small ships). You can also find some bits of Mongoose Traveller in it. So far there is no setting except that a few aliens are named as an example.

You know what this could be? The perfect proto-Traveller rules.

Since the Cepheus Engine is a refined set of CT rules, you will recognize most of the rules and can quickly start using them.

First, the character generation and skills are similar to what you already know. Then psionics (important to us at the Zhodani Base) is also what you would expect.

Next in the equipment list you find a tech-level overview table, with the same tech-levels as in Traveller. The currency used is Credits. You can find familiar Traveller items like Fast Drug, TDX, and Air/Raft. The first internal book ends with a combat chapter.

Next book is about Starships, Travelling, Trade and Space Combat.

The Final book is the Referee’s book. In this book are the rules for generating worlds. (It is interesting to see that hydrographics is generated as in CT book-6. That is the same as in MongTrav.) There are rules for all sorts of encounters, including the familiar animal encounter tables from CT. There are also some short help about refereeing and adventures.

Cepheus Engine
Cepheus Engine – Used with permission

This is really the new rule-set we didn’t know we needed. This is proto-Traveller Deluxe.

For the so called “Small Press” (that we like here at the base) this is another option for publishing new supplements without loosing half of their income to Mongoose.

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