How did this happen?
In this ATU, the Solomani discovered jump-drive a lot earlier (in 2017 AD) than in the OTU. NASA and ESA agreed that the most democratic way to name planets and subsectors would be to let everyone vote on the interwebs. The result can be seen above.
Continue reading Subsector ZZ9 Plural Z Alpha
Welcome to the Zhodani Base Awards 2016! 2016 has been another good year for Traveller products. Lots of new stuff from the small publishers (and Mongoose).
The first category is “Best Cover“. The nominees are:
The winner of the “Best Cover” category of the Zhodani Base Awards 2016 is: Fate of the Kinunir from GDW.
There were lots of Traveller products with nice covers this year. Lots of love for all nice covers. Fate of the Kinunir combined a classic Traveller cover with a nice image. I really liked that.
Next category is “Best Fanzine or Online Magazine“. The nominees are:
The winner of the “Best Fanzine/Online Magazine” category of the Zhodani Base Awards 2016 is: Freelance Traveller
Freelance Traveller has once again proved that they are the best fanzine by publishing monthly issues with lots of good contents for free.
Freelance Traveller has won this category every year since 2011!
Next category is “Best Adventure“. The nominees are:
The winner of the “Best Adventure” category of the Zhodani Base Awards 2016 is: The Calixcuel Incident from Mongoose.
There were lots of fine Traveller Adventures for different settings published. This year Mongoose did a few really good ones. The Calixcuel Incident was in my opinion the best one.
Next category is “Best Ship or Deckplan“. The nominees are:
The winner of the “Best Ship or Deckplan” category of the Zhodani Base Awards 2016 is: Type S Scout/Courier from Moon Toad Publishing.
There were lots of fine ships for Traveller published this year. Moon Toad Publishing made the best one for this category and won.
I do love the classic Traveller ships.
Next category is “Best ATU Product“. The nominees are:
The winner of the “Best ATU Product” category of the Zhodani Base Awards 2016 is: The Space Patrol from Stellagama Publishing.
This category always make me happy since you can always find so many cool ideas. This year The Space Patrol win. Not only because it is really good, but also because it could have been useful for one of my own campaigns. (Unfortunately it was published a bit too late to help me.)
Next category is “Best OTU Product“. The nominees are:
The winner of the “Best OTU Product” category of the Zhodani Base Awards 2016 is: High Guard from Mongoose
Only products from Mongoose was nominated this year. I hope that will change next year. High Guard was the best one.
A final bonus category this year is “Best Free or Pay What You Want Traveller Product“. The nominees are:
The winner of the “Best Free or Pay What You Want Traveller Product” category of the Zhodani Base Awards 2016 is: Cepheus Engine from Samardan Press.
Cepheus Engine wins because it has enabled many other small publishers to produce cool Traveller products without being limited by the restrictions from Mongoose. Read my review here.
When the PCs are unlucky with the dice or don’t listen to the Referee…
From The Ashes is a short supplement for the Cepheus Engine (‘CE’) and the Traveller SRD (‘SRD’) published by Stellagama Publishing written by Omer Golan-Joel. It covers five expansions characters united by the theme of character death and recovering from fatal injuries.
It firstly adjusts the usual meaning of ‘character death’ within normal play. If all three physical characteristics are reduced to zero, instead of rolling up a new character, From The Ashes provides straightforward rules for rushing a character to trauma surgery and recovering. But the devil is in the detail: there may be some permanent new injuries. This can add history to characters – the loss of a limb or eye makes them more interesting.
Secondly there is an adjustment to character generation, replacing the standard injury table which draws upon the definitions carefully established in the first expansion. It makes character injury during generation harsher but with more detail.
The supplement then provides for simple optional rules in combat for critical hit bonuses for Effect 6 hits, aligning hits against personnel with hits against vehicles. This does make the game generally more lethal.
Finally, two higher technology solutions to near-death injuries are presented: Cybernetic replacements at TL12, and complete body renewal at TL16. However, both come with possible serious side-effects in the spirit of the trauma rules.
At 15 pages total with 10 pages content, this is a very readable supplement that offers a variety of interesting expansions for characters who suffer from fatal injuries and have one last roll of the dice depending on the TL of their surroundings and the skill of the doctor operating. At the same time, character generation and combat get a bit more fatal. The result can be used by Referees to rescue NPCs from death but now they have one leg, or are blind, bitter and have history with the PCs.
But, of course, the primary aim is for PCs to have options to trade death for the possibility of an interesting set of scars.