Cargo


The modified cargo rules are based on the rules in Book 7 Merchant Prince. These have been developed because the players always wanted to know what their PCs were buying. Now when the PCs wants to buy something, they first must find out if it is available. Then what type of cargo is available, and how much. Then they should use the standard procedure in Book 7. These rules can be a little modified if the planet has it's own trade rules, with taxes and restrictions. The sell DM tells you the DM when selling such goods. The duty/law tells you the duty or restrictions. The penalty tells you what the punishment is if you violate the laws and are caught.


Example: The PCs wants to buy cargo at URNIAN. First they throw 2d6=6 and a cargo is available. They throw 1d6=4 and the cargo is Military Products. Then they throw 1d6=3 and 30 tons are available. (This may be split up.) The PCs decide to buy 20 tons of cargo (Military Products) for Cr60000.

When coming back to URNIAN the PCs have got a cargo of Luxury Goods. They don't want to pay 100% duty so they try to smuggle this cargo. However they fail, and their cargo is confiscated and they have to pay a fine of 10 times the value of the cargo. Back to the Zho Base



BeRKA Zho