Small Cargo


fragile The modified small cargo rules are based on the rules in the Journal 18 p.40. These have been slightly changed to make these rules easier to use. Now when the PCs wants to buy something, first they must find out what type that might be availiable. (If there is more than one type.) Then if it is availiable, how many lots they can buy. Then they should use the standard procedure in Book 7 Merchant Prince (except that trade class don't apply) with the small cargo. These rules can be a little modified if the planet has it's own trade rules, with taxes and restrictions in the same way as with a normal cargo.

There might also be some extra trouble with small cargoes which may lead to interesting situations. Throw 1D6 and consult the table to see if there is some problems.


Example: The PCs wants to buy small cargo at URNIAN. First they throw 2d6=5 and a small cargo is available. Then they throw 2d6-2=6 and 6 lots are available. The PCs decide to buy 5 lots of small cargo for Cr30000. The referee secretly throws 1D6=4 and tells the players that their PCs are delayed for 2 days. (The PCs might want to do something about this if they are in a hurry, which might cause even more interesting situations.)

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