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You may now vote on which of the “Patrons” you think are the best.

The Patrons You can vote for are:

Only registered users and participants in the competition may vote on the entries they like the most. Everyone else may still express what they think by posting comments.

Give the best “Patron” 2 points, and give the second best “Patron” 1 point. The participants may not give their own entries any points. Send in your votes using e-mail.

The voting ends on October 24:th.

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Image from wikimedia. Creative Commons Attribution ShareAlike 1.0 License

The Hermit

Patron: Civil rights activist
Required Skills: None.
Required equipment: None.

Players’ Information:
On a populated world, a guy whose job it was to monitor a dangerous natural / geological / biological situation has been abandoned by his former organization due to losing a war, but has continued on alone in his duties.

A ruthless and ignorant citizen of the conquerors has eyed his domicile and the compound he occupies for his own and intends to have the hermit removed by the new authorities.

 Hermit

Image from New York Public Library’s Digital Library. Public Domain

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Universal Health Care

Patron: Doctor, Surgeon
Required Skills: none
Required Equipment: Starship

Players’ Information:
The group is contacted by Dr. Annalise Nassline, a young medical doctor affiliated with a large medical center on Pylkan (Foreven 2834). She and her assistant seek passage to several of the less populated worlds in the Urnian Subsector.  They need middle passage for themselves and are traveling with an eight dton sealed standard shipping container.  She explains that the container is a mobile operating theater, and diagnostic lab.  The pair are on a mission of mercy, treating sophants on worlds with inadequate medical infrastructure.

Operating Room

 Image from Department of Defense. Public Domain

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Luck Handi

Patron: Claims investigator/ISS Agent
Required Skills: Investigative skills and a total lack of psionic abilities.
Required equipment: None.

Players’ Information:
The characters are approached at any starport by a middle aged man in good quality casual attire. He has grey hair and an easy confident gait.

The man introduces himself as Gaillard Igsnakiir and says he has a job to offer. He says he is an agent of a legal claims company called “Spin for a Win”. He explains it is a small company and he is very stretched and needs some immediate help to tail and gather information about a man suspected of defrauding the company. He shows the Group a picture of a strange scrawny man wearing a Psi Shield helmet with a “lived-in” but intelligent face. The psi-shield has an unusual protrusion on the right hand side. He says the man is travelling under the name Eneri Fortune, but suspects that the man has used more than one identity.

He goes on to explain that the man took out a claim against the Imperial Secret Service for false imprisonment. The case went to imperial tribunal and Mr Fortune was awarded a large sum of money. During the tribunal Mr Fortune called a man named Liskaguur as key witness.

Gaillard Igsnakiir thinks he has been compromised and that Mr Fortune knows he is following him. The job is for the players to continue the investigation.

8-Ball

Image from wikimedia. This file is licensed under GNU Free Documentation License

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The 76 Patrons Contest is over

The 76 Patrons Contest is over. The entries are posted above.

Registered users (on the 1:st of July) and participants in the competition may vote (using a points system) on the entries they like the most.

You can start sending in your votes now. Give the best patron 2 points, and give the second best 1 point. The participants may not give their own entries any points.

My last five posts

My last five posts might need an explanation. These were my entries for the “76 Ethical Patrons Contest” held by the Stellar Reaches Fanzine.

Since four of them were not published, I thought that (even-though they were not good enough to publish in the fanzine), it might give some of the readers of this blog some ideas for some nice adventures.

I am thinking about starting my own contest, with a nice prize for the winner. (I have something that can be used as a prize and that traveller collectors might want. I bought it in a game shop in Birmingham for 99p many years ago.) More about that later. :-)

Extra Imperial Grav-Ball

Patron: Grav-Ball Coach, Ex Grav-Ball Player
Required Skills: none
Required Equipment: starship

Players’ Information:
Harry “Harmie” Mikowski is a Grav-Ball coach that has got a mission from his Grav-Ball League. Since he is currently not coaching any team, his mission is to spread the sport of Grav-Ball to the Imperial neighbors. The first place he is ordered to visit is the Zhodani Consulate. The group meet Harry at the starport at Jewell, where he needs to charter a ship to go to Cipango, Rio and Chronor to find some good athletes, so he can set up a team, that he can train and bring back to Jewell, to compete in a friendly tournament against some teams from the Spinward Marches.

Harry will pay standard charted fees, plus an extra Cr. 10000 per person to act as assistant trainers and helpers.

GravBall

Original image by BobTheCorkDwarf. This file is licensed under Creative Commons 2.0

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Sophonts Rights

Patron: Activist, Reporter, Agent
Required Skills: none
Required Equipment: long-jumping starship

Players’ Information:
In the local starport (in imperial space in the Spinward Marches) the group sees some activists handing out leaflets. The group will be given one by a young girl, and they see that the activists work for a sophonts rights movement. The leaflet notes some minority races that are mistreated in the Spinward Marches. (The Chirpers at Vanejen, The Llellewyololy at Junidy, and the Clotho at Cronor.)

Later that day, the group will be contacted, (unless they have already called the com-number at the leaflet) by a woman that appear to be in her mid 30′s. She says that since the group has shown some interest in sophonts rights and since they have a starship, they might be able to help. The woman needs transportation to Cronor, to visit the Clotho enclave there. At Cronor, she will document the treatment of the Clotho by the Zhodani. She will need 2 tons of cargo initially, and then for the group to pick up a 1 ton cargo at the Jewell system once a month. At these monthly visits, the group will the get an opportunity to help her with some of the documentation work. She will stay at Cronor for 6 months. Since the sophonts rights movement have limited resources, she first ask if the group can help her for free. She will not offer more that standard medium passage and standard cargo fees. If pressed she says, “that the border trade should give the group enough compensation anyway, and remember that You get to work for a good cause”.

Chronor-Jewell

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