Tag Archives: Mapping

Subsector E of Pliabriebl sector

I found a new subsector at Traveller Map. I am sure it wasn’t there a few days ago. Now we can have a look at subsector E of Pliabriebl sector. There was no news about it at the Traveller Map blog (yet). If you look at the credits for this Sector, you can see that it is Marc Miller that has mapped this subsector.

The reason for mapping this subsector must be that in the very successful Kickstarter project for Traveller5 you will get your name “laser-carved on the alabaster cliffs overlooking the Sea of Mists on Ecalpemos (Pliabriebl 0411) after the crucial Battle of Shadows against the Black Fleets” if you invest $25 or more. I am also looking forward to reading more about the Shadows and the Black Fleets as well…

Subsector E of Pliabriebl sector
Subsector E of Pliabriebl sector – Created using post function at Traveller Map.

Eire Subsector

Happy St. Patrick’s Day :mrgreen:

Eire Subsector


Map made using Traveller Map Post Function.
Click map for larger version!

I hope this will be more useful than the Merry X-Mas Subsector.

I do think that this almost follow the rules for popular subsectors from a previous post. We have some backwater worlds, but they are not independent. We have 2 interstellar states. We have obvious adventures, and also a place called home. Dublin for some of us, Armagh for Eamon, and maybe somewhere else for someone.

The obvious adventures can be taken from the news (old and new) about Ireland.

This leads me to my suggestion of 4 races in this subsector. They should represent the Celtic, the Norse, the Protestants and the Catholics (or Old and New English). The lazy could use Humaniti, Vargr, Aslan and Bwaps or any other Traveller races that might fit. The more ambitious may want to invent their own races. An interesting scenario would be if the Humans represent the Celts. Then this will be in the far far future, when Humaniti have been driven away from their home-worlds to this cluster at the edge of the galaxy. Another interesting scenario could be if the Humans are the latest (New English) invaders. Then there might be some interesting moral dilemmas about the genocide of the original inhabitants of this cluster.

One thing to note about the map is that the towns and villages that are not in the map are still there as secondary populated worlds. E.g. Banbridge is a planet in the Armagh System. In the empty systems within the borders, there might be deep space objects.

Continue reading Eire Subsector

A Vargr Subsector – Uksoulez Subsector

Using the ideas form the previous post, I wanted to make a Vargr subsector. I used my random subsector generator and selected Vargr as race and backwater as settlement. Everything else was using the default settings. Using this subsector I also wanted to try the new print style at TravellerMap.

I must have been very lucky. On the first try a very nice subsector was generated. I only had to move three worlds to make room for the names of the Interstellar States.

There are backwater independent worlds and 2 interstellar states here. Lets find the adventure and the place called home. To do so we need to invent some background for this subsector. Lets say that the Tingoeg Union is an expansive Vargr State, and that the Kague Territory is the reaction to that. To stop the Tingoeg Union expansion a charismatic Vargr called Kague united a number of planets. That was 100 years ago. Now these 2 states have fought a few wars, and there is currently a cold war going on. The independent planets are part of a neutral zone.

Adventure can then be found in lots of places in the subsector. Some ideas;

  • At Unaets (2119) the PCs can help the Kague Territory can set up a spy station.
  • Ozadzugh (2114) is balkanized. Tingoeg Union and Kague Territory support different nations. The PCs can spy or fight in wars.
  • Dzaloukh (1720) has tech-level 0. Has there been a war here? The PCs can help survivors.
  • A J-1 ship can reach lots of worlds in both interstellar states. The PCs can trade and do other jobs using their old J-1 trader.
  • Gnuengarr (2014) is a low tech world with almost no atmosphere. The PCs can ship supplies here, and someone might try to stop them.

A place called home might be Uksoulez (2013). It’s a high population world where the PCs might know some people that can help them or can employ them. An alternative might be Dourtsuen (2214).

Uksoulez Subsector
Map made using Traveller Map Post Function.
Click map for larger version!

All ideas from the previous post are now fulfilled. There are a number of backwater independent worlds. There are 2 interstellar states. There are obvious adventures. Finally, a place that can feel as home has been suggested.

Continue reading A Vargr Subsector – Uksoulez Subsector

What makes a subsector popular?

After asking about the preferred subsector in the Spinward Marches on facebook and on CotI we can see what the online community think. From the results I have created a color coded chart for popularity. More green is more popular.

Most popular subsectors

Here we can see that the most popular subsectors are District 268 and Regina.

The reason for District 268 seems to be that it has lots of independent backwater worlds, that are great for adventure, and are close to the Imperium and the Sword Words so that there also can be some interstellar diplomatic intrigues.

For Regina, a good reason is that the players and referees feel at home here.  A lot has been published for this subsector. The first adventure (The Kinunir) started here.

Another slightly less popular subsector is the Sword Worlds. Who does not like this subsector, partly borrowed from H. Beam Piper? Rhylanor and Jewell are also popular. Probably since these are close to Regina, and also have published adventures within them.

The least popular subsectors are Lanth, Lunion and Mora. Lanth is quite divided. Its worlds more feels like they are part of Rhylanor, Vilis and Regina subsectors. Lunion and Mora are quite ordinary, and does not really have the interesting features that the popular subsectors have.

What lessons can we learn from this (if we want to create an interesting subsector)?

  • There should be some backwater independent worlds.
  • There should be 2 or more interstellar states quite close.
  • There should be obvious adventures.
  • There should be a place that can feel as home.

T Pyxidis

T Pyxidis is a star that we have heard about in the news recently. The scientist Dr Sion claims that it will go supernova quite soon and threaten the earth. Other scientists say that this is not the case.

In any case, T Pyxidis is an interesting object that will be interesting to study. Especially in the Far Future when we can go there. It is only 1000 parsecs away. It will only take about 4 years to go there with an average speed of jump-5. So lets equip a 100-kton scout-cruiser and go there! It will be an epic adventure. 😀

T Pyx

Image from NASA. Public Domain.

Only referees should read on.

Continue reading T Pyxidis

Twilight Sector – A new TU

Cool, a new traveller product to review. 😎

First we need to understand that Twilight Sector is not located a few sectors rimward of the Solomani Rim. It is not even located in the Official Traveller Universe. It is located in an entirely new Alternative Traveller Universe.

How dare they? Heretics! 😉

Well, this is actually a good thing. I have hoped for a long time now that someone would dare to make a commercial product for a new TU. The reason for this is all the problems there are with the OTU and that there are always some whining canon-heads that complains when you try to do something creative.

There have been other attempts to create other alternative traveller universe to get around the problems with the OTU. Two examples are Proto-Traveller and Dark Hunter. I have even tried to make my own traveller universes. One based on the Elite game, and one based on history.

In the Twilight Sector Campaign Setting Sourcebook we get a very good description of the history of this universe and of the Major powers. There are also many pages of library data in the end of the book. This is very useful since it is a new setting, and no old library data can be used if you want to play in this TU.

There are a few interesting differences from the OTU. First, there are no aliens (but there have been one or more ancient races). There are mutants instead. Maximum jump range is 8 (not 6). There are also interstellar radio with messages travelling up to 8 parsecs in a week.

Since the book is called Twilight Sector, I would have guessed that it would be a bit like other sector books (Rim of Fire, Behind the Claw or Gateway to Destiny.) But it wasn’t. There is no full description of a traveller sector with maps and UPPs for every world. Instead we get a very good description of half a subsector (6 worlds and two space stations). That was a bit of a disappointment when I had hoped for something else.

One of the worlds described is a copy of Earth called Terra/Sol. Even though a copy of Earth seems a bit silly, I am looking forward to read about why and how it was made. The ancients in this TU must have been much more powerful than Grandfather in the OTU. Maybe even as powerful as Slartibartfast.

In the book there are many nice images. Some are in colour. Some (like the cover) are a bit sexist. The worlds described have nice isodecahedron worldmaps and nice system maps. But the subsector map is quite ugly and not at all of the same quality as the other illustrations.

I really hope that Terra/Sol games will publish more books about this interesting TU. I also hope that this will inspire other publishers to make their own Traveller Universes.

Twilight Sector

Image used with permission. Part of Twilight Sector Carnival at Atomic Array.

Want to learn more about Twilight Sector? Read on…

Drop by Terra/Sol Games today!

Review written as part of the Twilight Sector Carnival at Atomic Array.