Posts Tagged ‘Maps’

Rull Subsector - HCS Map with dark background

October 22nd, 2009 by BeRKA

In the free download form Hell Creek Sanitarium there was a map with a printable background. Here is the not so printable version of the map for those who like a darker background.

This map is based on the data (by Dylango) of Rull Subsector of the Foreven Sector found at the Zhodani Base. The differences are that the borders have moved a bit and that there are trade routes added.

 Click to Zoom

New subsector mapping tool

September 11th, 2009 by BeRKA

Alex Schroeder has made a very nice subsector mapping tool. :-D

The interface is simple, and it produces nice looking svg maps.

IE might have problems showing the map. :-(

Firefox will work fine. :-)

Subsector Example

Spinward Marches original draft

September 6th, 2009 by BeRKA

Marc Miller has just posted the original draft of the Spinward Marches map on the FFE website. :-D

Now we have to examine it to see how well it matches the original version. ;-)

What differences have You found, and what is your theories about that? :-?

Make your own pdf-maps at Traveller Map

August 21st, 2009 by BeRKA

Using the post-tool that can be found at Traveller Map it is now possible to make your own pdf-maps. :-)

To help the participants of the 76 Patrons Contest I have created a pdf-map of Foreven Sector.

Xexedi Cluster Subsector

August 8th, 2009 by BeRKA

I have looked at four more subsectors (one quadrant) of Galaxy One. In the Xexedi cluster, the planet of Xexedi is important since it is a TL-14 industrial planet. There are also many amber zones in this subsector.

@SUB-SECTOR: Xexedi Cluster   SECTOR: Oolite1
#--------1---------2---------3---------4---------5---------6---
#PlanetName   Loc. UPP Code   B   Notes         Z  PBG Al LRX *
#----------   ---- ---------  - --------------- -  --- -- --- -
Lerelace      0912 A466843-C  N Ri                 525 Hc
Laenin        0914 E6537BD-4    Po              R  200 Hc
Xexedi        0915 A476977-E  N Hi In Cp        A  513 Gf
Tibionis      0917 B655743-8    Ag              A  311 Fr
Terea         0918 B7677A7-6    Ag Ri           A  333 Hc
Uscela        0919 A666777-8    Ag Ri              322 Bl
Xeoner        1013 C4577AA-6    Ag                 311 Sl
Esbeus        1015 C677778-6    Ag              A  222 Ff
Maregeis      1019 C777954-7    Hi In              212 Hc
Usle          1116 B677976-9    Hi In              411 Hc
Enonla        1317 A4439CE-D    Hi In Po        R  510 Hc
Biorle        1318 B643976-A    Hi In Po           400 Hc
Diquer        1411 C86679C-5    Ag Ri              234 Hc
Socelage      1414 C665742-6    Ag Ri              313 Fr
Maxeedso      1418 B767777-7    Ag Ri              323 Fi
Anarlaqu      1420 D753755-5    Po                 210 Hc
Razaar        1515 E5538AC-3    Po                 100 Gi
Zadies        1618 B577978-9    Hi In           A  334 Hc

Xexedi Cluster

All maps in this post made using Traveller Map Post Function.

(more…)

New big blank subsector maps

June 24th, 2009 by BeRKA

Two new big blank subsector maps has been added to the site. One with dark blue background, and one printable version. Both was made using QuickHex.

Subsector Subsector

Another big hex

May 30th, 2009 by BeRKA

I thought I should try a variation on the big hex style. This time for an important star system in the Spinward Marches.

All planets (except Cipango) was made with GIMP plug-ins. The Cipango ring system was made with the planet rings GIMP plug-in. The planet Cipango was made from an old texture that I have used for other maps of Cipango.

Cipango

The distances for the planets from their “sun” Cipango-Taiyoo is calculated using a modified Titius-Bode law. Using the formula below for the Cipango system:

a = 0.7 + 0.2 · 2 m

For our solar system the formula is:

a = 0.4 + 0.3 · 2 m

Where a is the distance in AU, and m is the orbit number. (Where m is 1 for Earth.) The modification of the Titius-Bode law was needed to fit two planet orbits into the habitable zone. This gives the Cipango system a total of 3 garden worlds.

New hex style

May 22nd, 2009 by BeRKA

Travelling between different places in a solar system takes time. Sometimes it will even be faster to make a micro (in-system) jump than using the M-drive.

When jumping to a system, it might be important to know where to get free fuel. If you have a cargo or passengers for the main planet, then it might not be economical to go to a gas giant (to get free fuel) in the outer system as well. Even if the main planet has oceans, you might not be allowed to refuel in these. If you don’t have any cargo or passengers or any other business to the main planet, then you might want to jump directly to the gas giant instead. There you can refuel and jump to the next destination.

How can you plot all the relevant information for a system in a hex on the subsector map? My idea is to divide the hex in six triangles, and show the most important planets with the important moons in each triangle. If there aren’t enough important planets, just leave some triangles empty. But as a minimum 2-3 triangles should have planets. I have put the gas giants in the right part of the hex, just like where the gas giant icon is usually placed.

This is my example for the Terra system. What do you think?

Terra Hex

Aek Elakfough - Gvurrdon 0439

March 28th, 2009 by BeRKA

The biggest problem with this planet is that has TL-G and a population of zero. In the maps here at the Zhodani Base that uses data from Galactic, the population has been modified to reflect the situation a few years later. But in the original source (AM-3 Vargr) the UWP is:

0439 A000002-G     Lo nIn As   220Va  K8 V  M7 D

Okay, so we got 2 Vargrs running a class A starport at TL-G. That seems a bit unlikely… It might be that they have lots of robots running the starport and the TL-G production facilities. Where did all those TL-G robots come from?

Another idea is that the only thing they produce at their asteroid base is coffee, and that they once visited Darrian and bought an old coffee machine. When the Impie Scouts visited Aek Elakfough they noticed that the only thing produced was coffee from a TL-G coffee machine. So these scouts followed their scout protocol and noted that this was indeed a TL-G world… They also noted that the two Vargrs were engineers and could (if they wanted to) overhaul starships on their asteroid base. Voila, it must be a class A starport…

Another problem with TL-G for Vargrs are that on page 29 in AM3, the maximum TL for Vargr is F. But on the other hand, that is the same page that have a table for Aslan Morale.

Roger Malmstein has also tried to answer the questions about Aek Elakfough and has written a document about it.

The Iron Stars Subsector

March 7th, 2009 by BeRKA

I have looked at three more subsectors from the Oolite Universe.  The Iron Stars is subsector N. This subsectors have lots of industrial worlds.

@SUB-SECTOR: The Iron Stars
#--------1---------2---------3---------4---------5---------6---
#PlanetName   Loc. UPP Code   B   Notes         Z  PBG Al LRX *
#----------   ---- ---------  - --------------- -  --- -- --- -
Rabedira      0940 B546977-9    Hi In           A  312 Hc
Quzadi        1035 B7779CC-9    Hi In           R  422 Hc
Aona          1036 A445975-D  N Hi In Cp           525 Hc
Leleer        1039 C4449AC-8    Hi In           A  313 Hc
Qucerere      1040 B7577AC-8    Ag                 310 Hc
Biarge        1133 A666777-C  N Ri                 424 Hc
Onusorle      1134 D843954-8    Hi In Po           300 Hc
Usrarema      1140 A6769CB-C  N Hi In              513 Sr
Vebege        1231 E677973-6    Hi In           A  222 Hc
Entizadi      1237 A4469BC-C  N Hi In           A  512 Hc
Rateedar      1331 B576976-A    Hi In           R  414 Hi
Cetiisqu      1338 D543957-7    Hi In Po           210 Hc
Geerra        1434 D456743-5    Ag                 211 Hc
Usanat        1437 D6777AB-4    Ag                 212 Hc
Digebiti      1531 C843956-8    Hi In Po        A  300 Hc
Soladies      1540 C6777A9-6    Ag                 213 Hc

The Iron Stars

All maps in this post made using Traveller Map Post Function.

(more…)